Evil NPCs and Party Reputation.
Eadwyn_G8keeper
Member Posts: 541
Do all NPCs of Evil Alignment have the same tolerance for a Higher Party Reputation or are there some, such as Viconia perhaps, who will stick around longer, particularly if some Quest has been fulfilled.
I am particularly thinking about Shar-Teel dualled to Thief for a Chick-a-boom-boom all female party.
I am particularly thinking about Shar-Teel dualled to Thief for a Chick-a-boom-boom all female party.
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Page 13 of this doc shows how various alignments react to specific reputation scores.... If you plan to mix and match you have to balance your rep.
Asking for a reward usually prevents a rep increase from quests.
Charname has always assumed herself to be Good-Neutral with an occasional 'harmless' prank here and there [mostly at the expense of the Chanters] but now is wondering just what that "~YOU WILL LEARN!" voice is talking about. I know, obvious but actually a big reach for me!~ What can I say. -Presbyterian Missionary Grandparents!!
Actually I think "angry" status ought to manifest in some way because I really like the RP-heavy playthrough style. Maybe I could manifest it by using random Level Up HPs for "angry" NPCs.
Generally, I just pick either a black hat or a white hat.
The Meta-Game knowledge would be pre-evaluating the Monsters, etc. in any map with 'angry' NPC party members. Baseline would be Morale Failure on any 2d6 roll of 4 or less. This would be anything more challenging than generic Xvart, Gibberling, Kobold, Wild Dog, Gnoll nuisances. And then if you encounter something like Ogre Berserker it could become more likely.
Anyhow, something that would make it kinda stupid to prolong 'angry' status any more than necessary.