Thieving penalties?
OperativeNL
Member Posts: 146
Playing my Cleric/Thief and at the lower levels I don't really use my thieving skills yet, except Detect Illusion (I'm going to max that first). Usually he walks up to things to hit them with his magical staff, so plate mail armour would be best for my half-orc. However does the armour give him a penalty on his Detect Illusions? Or any of his other thieving skills, for that matter? Should I stick with leather armour despite only using Detect Illusions?
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Voila! My character attacks the enemy dispelling any illusions in the same time. Works like a charm.
So, any heavy plate doesn't give any penalties to the Detect Illusion skill.
When you have put on an armor a thief cannot use, you can still search for traps and dispel illusions without any penalties.
In order to use any other thieving skill (disarm a trap, open locks, set a trap, hide in shadows), you should put a heavy armor off.
If you plan to steal, hide in shadows, back-whack or set traps, you'll have to strip down to some leathery kinkiness. Heavy armour prevents stealth.
But if I was the DM I would set a penalty to detect illusions/traps skill if you have a helmet equipped. (it makes hearing/seeing a bit harder)