Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Axis & Allies 1942 Online is now available in Early Access! Buy it on Steam. The FAQ is available.
New Premium Module: Tyrants of the Moonsea! Read More
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

[Known 9923] Image Projection and summoning

GalactygonGalactygon Member, Developer Posts: 378
edited September 2014 in BGII:EE Bugs (v1.2.2030)
Existing behavior: Limits to the number of summoned creatures do not apply if cast via a projected image or simulacrum spellcaster.

Expected behavior: Summoning limit applies to simulacrum/project image as well.

How to reproduce this: Try summoning multiple planetars after casting project image/simulacrum.

My theory on why it functions like this: Whenever some .cre attempts a summon, the engine first checks whether the .cre is in the party to determine whether or not values SUMMLIMIT.2da are checked against the total number of summons. As it turns out projected images and simulacra qualify as "not in the party", so just like enemies they are exempt from the summoning limit. What we are dealing here is hardcoded behavior.

Suggested implementation: Make the engine check whether LastSummoner is an image projection/simulacrum of a PC as well. This can be done by checking if LastSummoner.cre is carrying an effect that uses opcode 237 (Puppet ID) and whether it is set to 0-5. You can read how opcode 237 works in DevSin's old post:

EDIT: Name of the thread

Post edited by Galactygon on


Sign In or Register to comment.