any reason to have a regular bard in Black Pits?
SirBaldur
Member Posts: 80
I'm about to roll an all-bard party into the black pits. But i can't think of any reason i would take a regular bard. Maybe i'm missing something?
Similarly, only 1 skald and 1 jester would be useful. So seems it should be 4 blades, 1 skald, 1 jester?
Similarly, only 1 skald and 1 jester would be useful. So seems it should be 4 blades, 1 skald, 1 jester?
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Comments
Or are you more into D12, but that would take 6 jesters :P
Ontopic:
A normal Bard as a spellcaster is a good idea, and the song can come in handy somtimes.
http://forum.baldursgate.com/discussion/35193/2-bugs-with-dead-people-make-jester-nearly-unusable?new=1
i'm going to go with an all girls pack of thieves next.
Also, it means you can pump his/her intelligence to 18 without worrying that you're gimping the physical scores of a Blade.
Edit:
You might as well max out Charisma too for store discounts.
I took two Blades (PC & Haer'dalis), a Skald (Korgan - level1npc mod), a Jester (Kido - mod for the wicked), and two vanilla bards (Keto mod & Nalia - romance & level1npc mod). Note I found Kido a bit too evil for my taste, his sidequest is super creepy.
Anyway, the Blades are the damage dealers, the Skald boosts the blades damage output, the Jester confuses the enemies, and the vanilla bards boosted everyones saving throws. Note that I was using the excellent Rogue rebalancing mod, which fixed some of the bugs with bard song in the original BG2, and gave them kit-specific HLA bard songs. In vanilla BG2, the bard song HLA gives all bards the same song, which effectively destroys your tactics.
As far as my tactics went, the three most important spells were stoneskin, greater malison, and glitterdust. Everyone had those spells memorised, although the blades maxed out stoneskins at the expense of malison. I would lead in with a malison which dropped their saving throws, followed with a glitterdust, which causes blindness and therefore drops their saves further, at which point the Jester song probably took them out, and if it didn't, I still had four casters with clean auras, so I could start dropping offensive spells, which they had a pretty poor chance of making their saves against. Anything still standing got offensive spins from both sides.
Obviously much of this doesn't apply to BG1:EE, so you should probably check what each bard song actually does in EE. I mean really check. Starrt a multiplayer game, roll one of each bard type up, make them sing, and look at the stats of the others in the group. However, in answer to your question, it appears that vanilla bards in BG:EE only remove fear effects, so perhaps only take one, and replace the other with either a Skald or Blade.