[Known 8930] The bridge to Baldur's Gate wont open
calgore101
Member Posts: 11
I just finished flooding the Cloakwood Mine, handed in the quest to Officer Vai, and the quest description in my log for Important Events says "...It sees that it is time to visit the nearby city of Baldur's Gate."
At the same time the "Flooding the Cloakwood Mine" quest is still in my log, and doesn't have any descriptive text maybe it didn't resolve properly?
Sorry if this is in the wrong tread I wasn't sure.
At the same time the "Flooding the Cloakwood Mine" quest is still in my log, and doesn't have any descriptive text maybe it didn't resolve properly?
Sorry if this is in the wrong tread I wasn't sure.
Post edited by Gate70 on
0
Comments
& a few questions around killing Davaeorn. Were you still on the final level or had one of you chased the other up a level. Did you get a "You have dealt a" screen after killing him. Did you leave the area within 5-10 seconds of killing him.
If you want to zip & attach a save that would also help - will try and sort the issue out for you too.
Thanks
I killed him mostly normally, as far as I can recall. kept him on the final level and stayed around for a bit to loot, so I think it was longer than 10 seconds. I did however talk to his apprentice before the fight wondering what he might say if Davaeorn was still alive.
here's the save file lemme know if you have any issues with it! Thanks in advance!
Enjoy the rest of your game.
(edit, & tagged the issue id as I thought this might have already been raised)
(Video played )
You moved in the mine ore to the outer Area?
-> i moved area 1800 was going in -> flooding is done, Sklave says so in the mine at the lift
moved back area 0900 still closed.
I had trouble bevore with the Bandit camp -> cloakwood didn`t appear.
Got all letters from the camp.
** maybe a ScS Bug in this case becouse i couldn`t re enter the tent -> letter was in the case and after killing the bandits out door i took them ?**
I can go on but something seems wrong,...
I`am only Chapter 3.
Press the X key to find your current area code AR####
C:SetGlobal("Chapter","GLOBAL",4) to advance the chapter to that which Davaeorn expects
C:MoveToArea("AR1803") to jump to the mine and see if Davaeorns cutscene runs
C:MoveToArea("AR####") to return to your current location
C:SetGlobal("Chapter","GLOBAL",5) to advance the chapter if it isn't reset by the steps above.
If you're still stuck zip attach a save & I'll see what I can do so long as SCS doesn't complicate matters. I've verified your id so you can attach files.
Thanks
---
All ok exept my familar but this is a other case,..
(Mephist transformed to Slim and no Option to transform it back / to put it in my pocket)
it was almost a bit fun.
I will try the CTRL/R in a sec,.. (will be Edit in )
EDIT: yes it worked as intended (old Mephist back)
But i would make a future Request about a Pet Option that don`t let you put it in your Pocket. :-D
Quit some fun to worry about the little follower.
I will upload them here in hopes of having it fixed by support as it was earlier in this thread.
Also, I missed the elevator completely, and backtracked all the way. Heh. This should be fixed and the trigger should not be the elevator but the mage's death.