[Known] 2 bugs with dead people make Jester nearly unusable
Gate70 said:[Black Pits] Jester song should not see dead party members regarded as hostile
1. Load the attached Black Pits Multiplayer save.
2. Check AI is on (lantern icon 2nd from bottom on right sidebar).
3. Check Abdel has standard attack script (2 > R > Customise > Script. Esc x4 to return to game).
4. Speak to Baeloth to start the next combat (1).
5. Pause the game, start singing bard song (1 > F4) and kill Adelia (CTRL/Y).
6. Unpause the game.
*Observed*
Abdel moves towards Adelia as if to attack her.
*Expected*
Abdel should attack the nearest enemy.
Not sure if these are related, but kind of seems like it - something not right in the dead party members handling.Gate70 said:[Black Pits] Jester song should not revive dead party members
1. Load the attached Black Pits Multiplayer save.
2. Check AI is off (lantern icon 2nd from bottom on right sidebar).
3. Check Abdel has standard attack script (2 > R > Customise > Script. Esc x4 to return to game).
4. Speak to Baeloth to start the next combat (1).
5. Pause the game, start singing bard song (1 > F4) and kill Adelia (CTRL/Y).
6. Unpause the game.
*Observed*
Adelia becomes confused, then 2-3 seconds later she gets up and attacks the party.
*Expected*
Adelia should remain dead until the battle concludes.
1. Dead party members become enemies when using party AI scripts. This is particularly noticeable when you have summoned creatures - they will frequently begin attacking any dead party member, and will continue to do so even if you send them away to attack a real enemy. The dead party member color circle doesn't change to red or anything. Sometimes i have heard dead party members cry out when hit again.
2. The Jester's song of confusion raises dead party members back to life in a confused state, and they often attack your own party!
These might be black pits specific - that is where i encountered them - so someone might chime in or i might try to test in regular bgee. I also never used a jester before, so maybe this was a bug in original bg.
Also I will mention i am using android on 4.4.2; i don't have any other bgee version to test on.
Comments
Thanks