Controller support
majinsnake
Member Posts: 113
Will the game have some type of Controller support, say for like an xbox controller?
I did a search before I decided to post incase someone else had already. The only controller support I saw was for iPads/phones threads.
I use to play the playstation 2 versions of Baldurs Gate: Dark Alliance series. Great games. It is why I am asking if their was going to be any type of controller support.
I was considering on buying the PC version of the game. I'd like to know if their will be controller support or not.
I did a search before I decided to post incase someone else had already. The only controller support I saw was for iPads/phones threads.
I use to play the playstation 2 versions of Baldurs Gate: Dark Alliance series. Great games. It is why I am asking if their was going to be any type of controller support.
I was considering on buying the PC version of the game. I'd like to know if their will be controller support or not.
Post edited by majinsnake on
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I know that their (Baldurs gate team/Beamdog) are making new changes to the game as well as keeping some things the same. I didn't know if this would be a new change.
I don't want this to devolve into a KBM vs Controller fight, but controllers are just not suited to some game types. Baldur's Gate is one of them.
For example, holding L1 to make square, circle, triangle, x, and all four directions all perform different functions, rinse and repeat with L2, R1, R2, then you have the standard commands. Start and Select can also become additional modes to make the whole sequence issue alternate commands. With that alone, you'd have 120 commands, and you haven't even utilized the analogue sticks.
And I've seen all of this done to some extent. The playstation version of Diablo was like this, converting movement to the directional pad, and utilizing a similar system to what I described above, where if you held down one of the L or R buttons, your buttons performed alternate actions. And I had a lot of fun playing Diablo on console and PC. The major drawback of the ps version of Diablo was immense loading times, and poorer quality graphics, but still no bad.
If the Dark Alliance series is not similar to the PC versions of Baldur's Gate games (Besides RPG elements/level design. Then is it similar to the Diablo series?? I was hoping it would be completely different than Diablo series. When I had learned of this Baldur's Gate Enhanced Edition, I was looking forward to it. I hadn't played a Baldur's Gate in years (Dark alliance series). This Enhanced Edition would provide the opportunity to see the game that started the series (Baldur's Gate series) with extra add-ons.
No. I just became use to the play-type of the Dark Alliance saga and the fact that it utilized controller support since it was on a console.
Lots of people played it. That's why Dark Alliance I was successful because of sales. Then they made a Dark Alliance II.
Loved the co-op. Playing that on Extreme mode...worth it.
Here's some advice, go to YouTube and find some gameplay vids of Baldur's Gate so you have a better idea of what it's about. Baldur's Gate, other than the Forgotten Realms setting, is nothing like the Dark Alliance series.
But no, it's VERY different than Diablo. Diablo is mouse mash. In BG, once you click on a target, every attack will be done automatically, you needn't worry about that (Well, you worry if you die first). I love controllers but trust me - Use Mouse and Keyboard for this one. You would probably crush your controller in anger if you didn't.
I agree completely with you, Diablo was a huge button masher, and I like using controllers because I find it less hard on the fingers. I actually hurt my elbow years ago, and since then I've had trouble with my left hand index finger, and so the less I'm clicking buttons with it, or clicking the mouse button, the better. Then again, if one of my thumbs goes, I'm screwed! lol
p.s. all hail the opposable thumb!
I just looked a video of gameplay on Youtube. I am rather impressed by the music and voice-overs from npc's engaging in a battle in a game from 1998. That one demon's voice that sounds like that giant demon from the movie Spawn. This had to be have been a serious competitor for GOTY (Game Of The Year) which was awarded to Half-Life. It makes me think of a few sega genesis games.
Thanks for all responses.
So no. No WASD controls, no freaking PvP arena bollocks, and no controller support. If you are interested in what made Black Isle the unchallenged King of cRPGs (and ironically what got Bioware its big break by riding on the coat tails of genius - 'cause it's pretty clear that Bioware on its own is nothing without Black Isle/Obsidian to do things for them) and the harbinger of the Silver Age of RPGs (Golden Age goes to the Ultima of old), then please, be seated, stop thinking in terms of the conventions of inferior RPG mechanics, and try the game the way that it was meant to be played.
Not to mention that the reincarnate Black Isle, Obsidian, continues to outshine Bioware in the writing department left and right.
Icewind Dales were both shorter and had far less replay value, and neither story was as engaging. I know some people think of Planescape as being the best ever in terms of story, but I did not enjoy it.
Point is, I think you are being unfair on exactly who was responsible for the greatness of the BG series.
On topic though, I cant see how the game could be played without a mouse, unless the control was for the protagonist only and the rest of the party follow and fight according to scripts. Seems silly though.
It is the only game I had played by Obsidian Ent. Looking forward to their southpark game.
Since Black Isle studios was brought up... saw this comment from Interplay "On August 22, 2012, Interplay, after releasing MDK2 HD on Steam would revive the studio with the motto Our goal has aways been to make the world's best RPG's and the slogan Black Isle is Back"
The 'Black Isle is back' slogan is intriguing.. would that mean that Brian Fargo, Tim Cain, and the guys over at Obsidian are back in an official capacity? Because I do know that they're working together on Wasteland 2.
Quote "Only two members from the original Black Isle team are working on the new team, Mark O'Green and Chris Taylor, who is the head of the studio. Interplay is hopeful that the iconic name of the new studio will help it attract top developers to work on innovative RPG games."