Documentation on hardcoded animation bam names
swit
Member, Translator (NDA) Posts: 495
Hello,
I'd like to request a documentation with bam names used for hardcoded animations. I'd like to add some new animations that can be assign to creatures using already existing BAMs. Unfortunately as far as I know there is no way to know which BAM files are assign to each of the hardcoded animations and checking it manually would take far to much time (there are almost 16 000 bam files in BG2:EE). I'm mostly interested in traps. The only one I've managed to find is a standard trap - TRAP(GR).BAM. What is the 4-letter BAM name used for time trap and spike trap?
@Dee? @Cuv?
I'd like to request a documentation with bam names used for hardcoded animations. I'd like to add some new animations that can be assign to creatures using already existing BAMs. Unfortunately as far as I know there is no way to know which BAM files are assign to each of the hardcoded animations and checking it manually would take far to much time (there are almost 16 000 bam files in BG2:EE). I'm mostly interested in traps. The only one I've managed to find is a standard trap - TRAP(GR).BAM. What is the 4-letter BAM name used for time trap and spike trap?
@Dee? @Cuv?
Post edited by swit on
0