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What's in your Icewind Dale party?

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  • RAM021RAM021 Member Posts: 403
    jackjack said:

    RAM021 said:

    Elendar said:

    No Cleric/Ranger exploit to access all druid spells until the Ranger portion is high enough level.

    Not an exploit.
    At best, this is a debatable point.
    Not at all. Something that is working as intended by definition CANNOT be an exploit.
  • kensaikensai Member Posts: 228
    edited October 2014
    Well, for me my fun party will be:

    For modded game ( with Spells and Kits revisions and other mods)

    1. Taggert, Female Paladin with Kits Revisions (this pals can enchant sword with holy power anr receive spellcasting abilities earlier than unmodded)
    Weapon specialisation should be swords, for Pale Justice. She joins party then her will receive 3 lvl to make things slightly balanced. Later she'll even receive a special mod created ring with Minor Sequencer per day, for pals only. Overall it will be a powerful and fun build.

    2. Rearden, Male Duskblade (from my own mod), a mighty warrior that can channel touch-based spells through his weapon.
    Weapon specialisation are broad sword and shield or Two-handed weapon, maybe some weapon with stun chance.

    3. Female Kensai (pure or later dualed to mage, will see how game will go) from Kits Revisions, she can use bracers. There are two builds:
    a. glass cannon with as many attacks per round as possible.
    Weapons of choice - swords (Long Sword of Action +4), katana (not sure if they will be added) or scimitars (+1 attack from Valiant ), Ring of Reckless Action would be awesome.

    b. A more damage-resistant kensai for easier gameplay.
    Weapons of choice should be weapons with bonus to damage resistance, for example Defender of Easthaven.

    4. Male Runescarred Berserker, (from my own mod) a warrior that can cast a limited choice of spells by damaging himself (losing 15-30 HP, varies from spell level).
    I always enjoyed the blood mage idea of gish from DAO, so decided to adapt 3.5 DND prestige class to this game.
    Weapons of choice will be Axes, or weapons with damage resistances, or those that add HP (Singning Blade of Aihonen?)

    Yes, there are no pure spellcasters in this party, I'll always prefer gishes and multi fighters to wizards and clerics :)

    For unmodded game:

    1. Berserker\druid should fit perfectly in this game. "Feel the power of Nature WRAAAGH!" or something like that. Oh, and of course it's scimitars, which to be honest are not so powerful in IWD.

    2. Sunsoul monk, never played monks in BG series, this should be interesting.

    3. Of course it's a legendary fighter\mage multi. To make things interesting, his favorite weapons would be daggers.

    4. A half-orc blackguard with greater swords\axes specialisation.
  • Ancalagon44Ancalagon44 Member Posts: 252
    I read somewhere that Half-Orc blackguards are not available to the player by default - you would need to EE Keeper the character.

    Dorn is something of an exception.
  • kensaikensai Member Posts: 228

    I read somewhere that Half-Orc blackguards are not available to the player by default - you would need to EE Keeper the character.

    Dorn is something of an exception.

    Oops, then my choice is a human of course.
  • InvigiliusInvigilius Member Posts: 3
    1- Evil human male kensai
    2- Evil half/elf female warrior/mage
    3- Evil half/elf female warrior/cleric
    4- Evil half/elf female warrior/thief
  • AnaximanderAnaximander Member Posts: 191
    1/2 elf skald
    human beserker ---> mage
    human beserker ---> druid
    elf archer
    gnome cleric/thief
    human undead hunter

    Beautiful game :D
  • elminsterelminster Member, Developer Posts: 16,317
    Heart of Fury run

    Priest of Tempus
    Bard
    Fighter/Mage/Cleric
    Fighter/Mage/Thief
    Fighter/Druid
    Sorcerer.
  • darkcrab34darkcrab34 Member Posts: 19
    While I wont be doing a Heart of the fury run...heres what Ima try.

    Fighter/Cleric
    Half Elf Bard
    Elf Sorcerer
    Human Undead hunter
    Avenger
    Fighter/Thief

    I do Have two big questions though, as im really trying to remind myself how this works. What are the benefits of dual classing over multi classing?

    Furthermore, would it be wiser to multiclass my fighter/cleric, or Dualclass it? Assuming I decide to Dual, Whens a good point to break off into my cleric/thief dual? Ive heard 7/9 is best for that, but im curious on opinions.
  • [Deleted User][Deleted User] Posts: 0
    edited November 2014
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • Starflower2525Starflower2525 Member Posts: 44
    edited November 2014
    Niamh - Female Half Elf - Avenger -T/N
    Ailill- Male Half Elf - F/T - T/N
    Merryn- Female Half Elf - Bard- C/N
    Arran - Male Half Elf - Cleric - L/G
    Morvan - Female Human - Sun Soul Monk - L/G
    Cynwrig- Male Human - Barbarian - C/N

    Made a slight adjustment to my party
    Post edited by Starflower2525 on
  • FrogmanFrogman Member Posts: 153
    thespace said:

    It's funny, I was all set on running an undead hunter with a bunch of nature lovers (barbarian, stalker, druid, wild mage...)

    But when it came down to it, I went with making characters that fit the portraits/voices that I enjoyed the most, so I ended up with a quite different (ragtag) party than what I might normally shoot for (I normally go for elves/halflings, not dwarves, which I ended up with 2 of):

    Marl - CN Dwarf Berserker w/axe & shield (even took 2 pips in shield style) dumb and super tough...perfect for the Fighter 3 voice (ARRRRRRRRRRGGHHHH), which never gets old for me.

    Grimloc - CG Dwarf Bounty Hunter w/crossbow & short sword...Marl's "smarter" buddy, the only person he'll listen to

    Lentnor - CG Human Stalker w/2 longswords or clubs & longbow...grumpy scout who keeps to the shadows (half the loot is mine)

    Rilee - NG 1/2 Elf Bard w/darts & shortbow...the charming beautiful leader of the crazy troup

    Finn - CG Halfling Cleric of Lathander w/sling & flails...with the smart ass male 2 voice...the wackiest man alive

    Benny - CG Gnome Illusionist...typical nutty gnome

    Dwarf bounty hunter.....awesome! Now I've got to have one.
  • QueegonQueegon Member Posts: 363
    edited November 2014
    I fiddled with EEKeeper in two cases to get myself a party I wanted. Otherwise I'd be stuck with all dual-classed humans, which is boring.

    Human Inquisitor (Dual wielding, for Dispell Magic)
    Dwarf Fighter/Priest of Tyr (Sword and shield)
    Halfling Fighter/Assassin (Archer)
    Half-Elf Fighter/Druid (2-Hander) (might make her a Berserker/Druid for the laughs)
    Half-Elf Bard
    Elf Dragon Disciple

    3 melee guys, one archer, one singer, and one spellslinger
    Post edited by Queegon on
  • VesimasVesimas Member Posts: 42
    edited November 2014
    Was thinking for an HoF gameplay this setup, what do you think?

    Undead Hunter ---> Long Sword Single Weapon Style
    Archer ----------> Long Bow or Crossbow
    Swashbuckler ----> Dual Wield Long and Short Sword
    Ranger/Cleric ----> Dual Wield Warhammer/Flail/Morning Star
    Kensai/Wizard ---> Two Handed Sword

    Last slot for a Bard or another Healer
  • SlickMajesticSlickMajestic Member Posts: 3
    My current team. Adventuring party led by the legendary Red Sonja. She sets off northwards after hearing rumors of evil spreading. She encounters fellow adventurers on the way.

    1) Red Sonja - Fighter; dual wielding longswords). Group leader. Always seeking adventure and ways to defeat evil, Sonja travels north to combat the growing threat in Icewind Dale. image

    2) Beckla Halfblood - Barbarian; dual wielding axes. Sonja's more barbaric counterpart, a half elven/orc warrior of immense skill, but prone to fits of bloodrage. Sonja promises that if Beckla helps he in the journey northwards, she'll settle their rivalry with a friendly duel of blades. image

    3) Abbadonna - Paladin (Cavalier); 2-handed swords. Raised by a secret order, Abbadonna is a weapon against evil. She is bestowed a mission to cleanse the growing North of evil, and encounters Sonja's party on the way. image

    4) Slade Dedshotte - Ranger (Archer); longbow. Ranger of the frozen tundra of the north, Slade helps protect the people from ravaging monsters that plague the North. image

    5) Sinsarah - Wild Mage; throwing daggers. Ex-wealthy noble mage in hiding on the run from Amn, she has fled north to escape facing time in Spellhold. Sees her time with Sonja could help restore her reputation. image

    6) Jazdia Songwind - Bard; mace/shield, but just sings songs sings songs la la la all day. She is a happy-go-lucky free spirit that annoyingly tags alongside Sonja to record more songs of valor! image
  • Manveru123Manveru123 Member Posts: 52
    I'm doing a level 1 HoF run with a following party: Cavalier (just because of Pale Justice realy), Bard (songs are godly), Dark Moon Monk (only because I like the class..), Totemic Druid (easily the MVP, awesome summons and other spells, spirit beasts were super useful especially early on), Mage/Thief (who's walking with empty spell slots because in HoF he levels too fast :X) and an Archer (look Monk, lol).

    The beginning was super hard, but spirit summons saved the day, and by the time I got to Kuldahar it started being manageable.

    This is obviously not the best team I could make for a run like this, kinda went more for what I like and not what's the strongest, but oh well.. it's too late now and I don't feel like restarting.
  • B4nJ0B4nJ0 Member Posts: 93
    I was thinking to do an hof run myself, actually I'm playing my 1st run EVER on IWD and, to be honest, I think the game is boring as hell, at least unmodded. Even with insane difficult most of the fights are kind of the same and I'm missing the true feeling of "hard" encounters of bg2 modded.

    Btw, this is my insane party run (I didn't min maxed couz I wanted to try some future that I was not used to, like dudu and true bard)

    Dwarven Defender
    Kitted dudu
    Kitted pally
    figher/rogue
    fighter/cleric
    true bard


    For Hof I was thinking, as a core:

    Kensai/mage
    Kensai/dudu
    Berserker/cleric

    Dualed at 9

    And I'm still thinking about the other classes. I will min/max but I'm too newbie for IWD to understand what I srly need or not. I'm tempted to do a thief-less run but I don't know if I will be able to go true all the contest, for example.
  • ifupaulineifupauline Member Posts: 405
    SPICE GIRLS

    fighter/druid true neutral spe staff.
    archer short bow chaotic good
    fighter/mage lawful evil scimetar single weapon
    swashbuckler neutral evil dagger 2 weapon style
  • CoryNewbCoryNewb Member Posts: 1,330
    Started another party today.

    Fighter
    Mage
    Theif
    Bard
    Paladin - undead hunter
  • Aron_TimesAron_Times Member Posts: 18
    I started with a party made out of Order of the Stick characters, but decided at the first level of Dragon's Eye to restart and play at the hardest difficulty level. I recycled some characters from the first party since they got some really good rolls.

    Party #1: Order of the Stick Mishmash

    O-Chul: Male Human Inquisitor
    Thog: Male Half-Orc Berserker
    Durkon: Male Dwarf Fighter/Cleric
    Belkar: Male Halfling Fighter/Rogue
    Haley: Female Elf Archer
    Vaarsuvius: Female Elf Wild Mage

    Party #2: Hardest Run

    Inquisitor Isabel: Female Human Inquisitor
    Berserker Bernard: Male Half-Orc Berserker (recycled Thog)
    Father Francis: Male Dwarf Fighter/Cleric (recycled Durkon)
    Samurai Sally: Female Halfling Fighter/Rogue
    Melody Full Note: Female Half-Elf Bard
    Wild Mage Wanda: Female Elf Wild Mage (recycled Vaarsuvius)
  • jackjackjackjack Member Posts: 3,251
    In a game where Bards are king, I'd have suggested taking Elan along with you!
    His innate invisibility power synergizes well with his songs :)
  • KenjiKenji Member Posts: 251

    I'm quite keen on the Berserker dualled to cleric, but taking one along would mean that I would likely need another cleric to cover while the other one is still a fighter. Or at least, someone with healing ability.

    I might investigate using EE Keeper or whatever it is called to allow me to dual class a fighter into a shadow dancer. I think single class thieves are generally a waste of time. And I don't think it is worth dualling from a shadow dancer into a fighter because their backstab multiplier grows so slowly.

    Also, someone else pointed out that when you get enough potions of invisibility, the shadowdancer loses much of it's advantage. True?

    In EE Keeper you can actually give the fighter a Shadowdancer kit first before dual classing. It won't do anything when you're leveling the fighter levels but when you dual class, it'll behave as if creating a level 1 shadowdancer with all the correct abilities. Just throwing it out there to save some hassles.

    So far I have to pretty much purchase most of the invisibility potion. There aren't many free ones around to be picked up.

    I do Have two big questions though, as im really trying to remind myself how this works. What are the benefits of dual classing over multi classing?

    Furthermore, would it be wiser to multiclass my fighter/cleric, or Dualclass it? Assuming I decide to Dual, Whens a good point to break off into my cleric/thief dual? Ive heard 7/9 is best for that, but im curious on opinions.

    The other threads may have already clarified this for you, but either lvl7 or 9 is a good level for dual classing. To make things more challenging, I sometimes dual class at lvl3.

    I personally prefer dual class over multiclass since grandmasteries on weapons proved to be more powerful than weapon specializations. However, grandmasteries will spend 2.5x more points on a single type of weaponry than specialization, which means it leaves your character with fewer weapons of choice throughout the game. And, boy, if you happen to have noone proficient in the right magical weapons, those mummies will be a pain.
  • GKL206GKL206 Member Posts: 75
    edited November 2014
    I started two runs and abandoned them because my party wasn't properly balanced before settling on one I really like (and the information tab shows the kills are very well shared out too). I'm almost finished Severed Hand and going well, fingers crossed.
    Two melee specialists: a Cavalier with sword & shield and a dwarf berserker using axes.
    A ranger/cleric dual wielding blunt weapons with skeletal undead as special enemy who makes short work of skeletal types and provides buffs.
    A bard who mainly sings and IDs, plus some casting. The only one who barely registers on the kill chart, but he's doing other useful things. Crossbow main weapon.
    A totemic druid who so far has been focussed more on summoning and AoE spells but now I've got Iron Skins she'll be getting into melee more.
    And a gnome thief/illusionist using shortbow when not casting.
  • macomeaumacomeau Member Posts: 80
    I went through a bunch of options (especially realizing how much more I like straight Bards and Druids in this game; I usually go with Skalds and anything-but-Druids) before I settled on a party I'm happy with for two runs through:

    Brynhildr, F/H Undead Hunter. Standing out in front with her long sword and shield.
    Bragi, M/H Fighter -> Cleric. Right there with his flail. Sometimes turning undead.
    Fafnir, M/H Fighter -> Druid. Summoning all the things he can to frustrate the enemy.
    Reginleif, F/H Bard. Singing her songs, identifying items. Occasionally hitting people with an axe, or Magic Missiles.
    Sigrun, F/E Fighter/Mage/Thief. Many spells, also looking for traps.
    Ullr, M/E Archer. Runs around, hidden in shadows. Pops out to shoot people and draw them back to the party. Eats arrows.

    I normally wouldn't go so heavily human, but the Bard was about the only race I could change and still have what I wanted in my party.
  • KenjiKenji Member Posts: 251
    GKL206 said:

    I started two runs and abandoned them because my party wasn't properly balanced before settling on one I really like (and the information tab shows the kills are very well shared out too). I'm almost finished Severed Hand and going well, fingers crossed.

    The information tab is a good tool to see if the party well balanced, no doubt. But keep in mind that, depends on what you want out of your characters, some characters who specializes in buffing the party or debilitating the enemies may be behind in terms of kills, but they are just as important as the ones making the kills.
    macomeau said:

    I went through a bunch of options (especially realizing how much more I like straight Bards and Druids in this game; I usually go with Skalds and anything-but-Druids) before I settled on a party I'm happy with for two runs through:

    I normally wouldn't go so heavily human, but the Bard was about the only race I could change and still have what I wanted in my party.

    Same here, I was never much of a fan of bards or druids, but now I find them fascinating for the utility and different dialogue options they bring. Although my mercenary groups are mostly heavy on humans, and rarely do they find company outside of their race.
  • Aozgolo108Aozgolo108 Member Posts: 79
    Well I had some issues with my original party, so I made a new one and hopefully this one will be quite fun!

    Selamin Hollysword - Elven Archer (CG) Male
    Tylhana - Half-Elf Bard (TN) Female
    Ophelia Hallswood - Human Totemic Druid (TN) Female
    Breeza Wispsmiter - Gnome Cleric/Illusionist (TN) Female
    Sylralei Moonshadow - Elven Swashbuckler (CG) Female (May Dual-class her to Fighter at Lvl 10)
    Merumira - Half-Orc Berserker (CN) Female

    I've never beaten the original IWD, only getting into the Vale of Shadows, so much of the game is new to me. I wanted to cover as many bases as possible with this party, making sure I had a bard to enjoy the special bard songs, a thief for lockpicking who still had combat viability, a non-magic ranged attacker (Archer), A Cleric/Mage to combine my spellcasting into one, A Druid for extra spells and crowd control (summons), and of course a powerful attacker (went with Berserker so I could still use Plate)

    As for RP, I tend to go with harem builds a lot, that is one male character and five female ones, though with the exception of Tylhana and Sylralei, the others aren't too "comely to look at". I tried to keep them mostly in the neutral category, avoiding any lawful alignments but still pushed more towards the "decent side of things", they aren't above stealing or pickpocketing but generally do their best to help out. I haven't fleshed out any further biographies yet.
  • RAM021RAM021 Member Posts: 403

    Sylralei Moonshadow - Elven Swashbuckler (CG) Female (May Dual-class her to Fighter at Lvl 10)

    FYI/A - Elves cannot inherently dualclass :(
  • Aozgolo108Aozgolo108 Member Posts: 79
    RAM021 said:

    Sylralei Moonshadow - Elven Swashbuckler (CG) Female (May Dual-class her to Fighter at Lvl 10)

    FYI/A - Elves cannot inherently dualclass :(
    Ahh well, I think she'll do just fine as a Swashbuckler... I went elf for the Sword bonuses
  • VasculioVasculio Member Posts: 482
    Hehe couldn't resist
    image
  • KyXynKyXyn Member Posts: 1
    I like running with this party

    Human Paladin - Undead Hunter
    Half Elf Cleric/Ranger
    Half Elf Fighter/Druid
    Dwarf Fighter/Thief
    Elf Fighter/Mage
    Half Elf Bard

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