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Better class for trilogy play through - Inquisitor or Mage?

Hello. Moderately skilled player here (and that's being generous). Very much a role player, and I have a distinct hatred of dual/multi class. Not that it's relevant to my question, but that's my taste.

I've beaten the trilogy with a monk and shapeshifter (my favorite class), and a Hal-elven archer with x-bow. I've beaten the first game with a handful of classes, and have beaten soa with a cleric of helm and a dragon disciple (who incidentally became my tank, oddly - I didn't end up playing home like a classic caster).

So I'm interested in doing a trilogy run with one of two classes I've never really done more than goof off with briefly, the inquisitor or the mage (probably wild).

What are the opinions on the best prospect for a trilogy run? I know both can be considered op to the point of almost broken, so I know they are powerful. But I'd like opinions on play styles, opinions on scale, anything useful to making a decision for a trilogy run. There will be reloads aplenty, and always a full party.

Thank you very much in advance to anyone who replies.

Comments

  • VitorVitor Member Posts: 288
    Well... You can make an Inquisitor that is better than Keldorn. But you can't make a mage better than Edwin.
  • SionaSiona Member Posts: 79
    That is very true.
  • SionaSiona Member Posts: 79
    What makes a sorcerer a better choice than a wild (or any) mage? A specialist or wild Mage will get just as many casts, right? With potentially many, many more spells known. I've never understood why when people talk about the sorcerer.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,723
    The thing about a sorcerer is that you don't need scrolls to learn spells and can choose what you want. If you know what spells and what tactics you would like to use, playing as a sorcerer becomes an OP path.

    Also, as a sorcerer you don't need to memorize any particular spells each rest, the spells that you have chosen are always available, in any situation. They are always at hand.

    It's not a "better choice", it's rather "another choice", "different style", I think.

    You have beaten the game with a dragon disciple, @Siona‌ , as you say in the OP. A DD is basically a sorcerer with one minus and one plus. So in order to try something new, I vote for a wild mage.
  • FinneousPJFinneousPJ Member Posts: 6,455


    Another disadvantage from a roleplaying perspective is that you can't let your character's skills match their evolution throughout the story. A good-aligned character might want to use Abjuration spells in the beginning when they're out of Candlekeep in keeping with their benevolent nature and Gorion's teachings, but eventually their increasing exposure to the "Bhaal essence" might cause them to seek out more Necromantic and aggressive spells. For a sorcerer, you're stuck with the same 'powergamey' spells throughout the triology — which means that you can't adapt your spells to reflect any growth or changes in your main character.

    @alastair93‌ No. The sorcerer learns his final spell at level 31 (because it is max level). Based on your argument this should be an advantage from a roleplaying perspective over learning whatever from scrolls.
  • alastair93alastair93 Member Posts: 117
    I


    Another disadvantage from a roleplaying perspective is that you can't let your character's skills match their evolution throughout the story. A good-aligned character might want to use Abjuration spells in the beginning when they're out of Candlekeep in keeping with their benevolent nature and Gorion's teachings, but eventually their increasing exposure to the "Bhaal essence" might cause them to seek out more Necromantic and aggressive spells. For a sorcerer, you're stuck with the same 'powergamey' spells throughout the triology — which means that you can't adapt your spells to reflect any growth or changes in your main character.

    @alastair93‌ No. The sorcerer learns his final spell at level 31 (because it is max level). Based on your argument this should be an advantage from a roleplaying perspective over learning whatever from scrolls.
    I mean you can't change the spells that you know as a Sorcerer. Once you've picked Vampiric Touch, you're stuck with Vampiric Touch unless you use Keeper or something.
  • FinneousPJFinneousPJ Member Posts: 6,455
    That's true, but you do learn new spells throughout the game, giving a great development arc.
  • abacusabacus Member Posts: 1,307
    As an Inquisitor, you'll generally use the same tactics right through... True Sight if you can't see 'em, whack 'em if you can see 'em, and lob a Dispel at Mages... It's powerful, no doubt (especially from BG2 onwards when magic becomes the main threat), but to my mind a tad dull.
    A Mage can play almost any role, from chief buffer, to tank, to Howitzer... Much more interesting.
    Also, mages really feel like they're 'growing' as they level... which is nice for RP.
  • FelspawnFelspawn Member Posts: 161
    I personally like the Cavalier instead of a Inquisitor. Its not necessarily more powerful or anything like that i just like that he feels more like a paladin vs the Inquisitor who is pretty might a lawful Good Fighter with a (admittedly really good) dispel.
  • GemHoundGemHound Member Posts: 801
    edited October 2014
    You should totally go with assassin, its op until ToB. It is very fun when you avoid setting traps.
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