What do you recommend if I only do one BG/BGII playthrough. (Spoilers?)
icthy
Member Posts: 9
It's been several years since I played BGI and BGII, but I recently bought BGI for iPad and plan on getting BGII for Mac. I have to admit, I'm finding BGI a little tedious and gave up a while ago. I think I'm going to start again, but will probably not play through BGI again. If you only had one type of character to play all the way through, what would you use, and what proficiencies would you pick? Right now I'm leaning towards a Ranger/Cleric, because I vaguely remember this being a powerful combination, but I don't recall why.
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Longswords and bows are great to start with. Don't ruin the experience by overthinking it.
Those recommendations for powerful combinations are legitimate when doing solo runs or mods on difficulty / AI, but can spoil a standard playthrough by focusing too much on efficiency over flair.
The only single-class character that is not covered all the way through is a sorcerer, and apparently they are quite the powerhouse at high levels - they could be a little trick at first unless you are sure what you are doing, and there is a 'bonus' NPC sorcerer about half-way through the first game.
Going to the other extreme, there is no NPC offering either of the two triple-class combos, Fighter/Mage/Thief or Fighter/Mage/Cleric. These PC classes are quite slow to get started, and at their peak around the end of BG1 and early BG2. As levels start costing a fixed amount rather than doubling xp each time in BG2, you will fall further and further behind, but they retain their special charm, and can still be played effectively.
But that brings me to what I would recommend - of the various 2-class options, the only one not offered by the game is the Fighter/Mage (although there is no Cleric/Thief in BG2, and the one offered by BG1 is found quite late.) Taking the dual-class approach, Kensai -> Mage is one of the recognized powerhouses of the game, and Beserker -> Mage works quite well too, both dualing early in BG2 if seeking the optimal build. Alternatively, a gnomish Fighter/Illusionist will grant you bonus mage spells while retaining most of the fighter benefits (no grand mastery), and an Elven Figher/Mage will bring you bonus with bow and longsword.
As Beleg suggests, the best answer may be to simply takes the character that most appeals, as pretty much any character can beat the game in the end. I had a lot of fun with a halfling dart master (straight fighter) although I expect he will peter out once he reaches the Throne of Bhaal areas due to a lack of potent darts. I hear similar concerns for archers. If you play a single class though, you could dip into the class kits, very few of which are used by any of the NPCs.
Some popular powerful choices for the sequel are:
Fighter/Mage
Ranger/Cleric
Sorcerer (Dragon Disciple?)
Monk, if you are willing to take great care with him/her in BG1, for the sake of great power above lvl 10-12 in BG2.
I love Archers, but I am told that they are not as strong a finishing char type for ToB as some others.
Specialize in Mace & Morningstar/Flail
Max STR/DEX/CON/WIS
Dump CHA, Remainder INT
There're so many different options. Try at least several of them
starts with proficient in Longswords and 1 pip in 2weapon style. dropping a 2nd and 3rd pip at 4th and 8th level respectively. One of the nice things about the Blade too is they roll natuarlly high stats. my Bard in particular rolled a 97 (O.O) a Score like that is a lot harder to find on a fighter/mage without resorting to EEkeeper. (which i always feel is kind of cheating)
so hes a
Str18
Dex 18
Con 16
Int 18
Wis 10
Chr 17
i wanted to roll with Imoen, Viconia, Neera, Adjantis and Dorn (yeah i know odd couple but i really wanted that suit of Elven Chain) however Adjantis put a stop to that pretty quick. Needless to say he got benched in favor of the blackguard