Which of these groups of adventurers is best suited in your opinion?
Shyn
Member Posts: 73
As you can see I am set on the Barbarian, Druid and Bard for IWD flavor reasons... The rest is (slightly) debatable.
I'd Rather not ditch the Wild Mage, I find those hilarious, but may be changing my mind depending on your opinions and advices.
So please, feel free to vote, and voice your opinion.
I'd Rather not ditch the Wild Mage, I find those hilarious, but may be changing my mind depending on your opinions and advices.
So please, feel free to vote, and voice your opinion.
- Which of these groups of adventurers is best suited in your opinion?50 votes
- Barbarian, Stalker, Avenger, Bard, Wild Mage, Cleric/Thief  8.00%
- Barbarian, Undead Hunter, Avenger, Bard, Wild Mage, Cleric/Thief36.00%
- Barbarian, Fighter/Thief, Avenger, Bard, Wild Mage, Cleric20.00%
- Barbarian, Stalker, Avenger, Bard, Cleric/Mage, Fighter/Thief  2.00%
- Barbarian, Undead Hunter, Avenger, Bard, Cleric/Mage, Fighter/Thief34.00%
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Comments
Your Avenger, Cleric/Mage and Bard should still offer all the divine and arcane magic you need.
Edit: My view is based on power considerations, and less so on roleplay considerations. When it comes to roleplaying, the most 'suitable' party would depend on characters backstories and how you want to roleplay them.
A Cleric/Mage is a very versatile character. He will just have every possible spell you need to support an Avenger and a Bard in your party. You can use this character as a buffer, as a debuffer, for damaging spells, and even as a tank.
A Fighter/Thief is one of the best characters in every party, one of my favourite multiclass combinations and characters overall. The "fighter" part impoves a thief in probably the best way: with a solid THACO you will hit from the shadows and hit hard. In this party a partial thief will be enough.
My main concerns are;
-I love a single class arcane caster, but is it overkill in IWD? I always have 2-2,5 arcane casters in any BG party I make. But I understand IWD is different... But so is IWD:EE, so im not sure which advice to follow.
-Is a multiclassed cleric enough? I won't be able to turn undead efficiently enough I think?
-Could the Undead Hunter destroy undead by turning them?
Of course, one of the reasons for not going overboard on arcane casters in IWD is the shortage of scrolls, which sorcerers bypass anyway. But you bard doesn't actually need to learn a great many spells to be useful.
My guess? Either Clerics just got awesome or Wild Mages just got weird in the best way possible. Or they're especially suited to IWD:EE. Either way, my party would definitely include a Stalker. Let's see how things roll out.
Im very intrested in keeping the Stalker in there, because I am not that big a fan of Paladins. As far as I am concerned a Stalker with racial enemy: Cadaverous Undead could almost make up for what the Undead Hunter brings to the fight. Plus I am a big fan of scouting out my fights, and starting them out on my own terms. Usually by backstabbing with one or two characters and killing a high threat target instantly. Which is something the Stalker and the Cleric/Thief can work together on. So I am very curious what elminster is hiding, and wether thats got something to do with the Stalker.
Obviously the introduction of absolutely shiny and intresting new kits can always change my opinion. But for now I am very intrested in what people vote, and especially the reasoning behind it.
Barbarian,Undead Hunter, Avenger, Bard, Fighter/Cleric, Thief/Mage
This could be total heresy, but depending on your playstyle I'm sure you could have a bard and eschew a mage altogether (or vice-versa). Either way, tough brawler-style classes do well, which is why I think having a melee spread of thief/fighter, barbarian, and UD hunter is a great bet.
Dwarf Defender
Dwarf Kensai or Berserker
Dwarf Barbarian
Dwarf Cleric
Dwarf Fighter/Cleric
Dwarf Fighter/Thief
We're Dwarfs we don't need no stinking mages
You can only backstab with Club or Staff though.
If you want to backstab, take a single class thief or a fighter/thief.
Come to think of it, the sneak attack choice will affect BG2 thief kits, such as the shadow dancer and assassin. And the stalker will also be affected.
Roleplay reasons
- Access to tracking is sort of neat from a roleplay standpoint.
Gameplay
- You can go into the game options (and by that i mean the ini file not in-game options) and switch "Cleric Ranger Spells" value to "0". If you dual class your stalker into a cleric (once you get to the needed level as a cleric) this should grant you access to all divine spells in the game. If you dual class your stalker early and that basically means you have a cleric/thief, druid, and a minor backstabbing cleric/druid. Bit gamey but hey, its now an option for people regardless of what their position is on the matter.
- Otherwise I think the two kits are pretty even. Undead hunter gets bonuses against undead and the ability to cast cleric spells (like DUHM). Stalker gets to choose the enemy he is good against, gets backstabbing, and gets more more proficiency points available (earlier anyways) if you are looking at dual wielding.
Im going the Stalker route for RP reasons. Paladin fancypants isnt my cup of tea. Ruffian who's badass while still doing the right thing is much more my thing.
My Stalker will scout ahead and start fights on my terms. When all hell breaks lose, the half orc barbarian rushes in to wreck ****.
Thanks for the answer!