Suggestions for an all magic user party please.
dunbar
Member Posts: 1,603
In an effort to address my shortcomings regarding the strengths and weaknesses of magic users I'm putting together a party composed as far as possible (preferably entirely) of magic users.
I want to form a cohesive, believable unit, so this is not just a mechanical exercise and I would like to roleplay a group of arrogant and idiosyncratic magic users that grow to complement each others skills.
So far I've rolled a CN Mage/Thief (called Captain Beefheart - the age-advantaged amongst you might spot the reference) and I'm planning on recruiting Viconia who I have a soft spot for and she can make a passable tank, but then again so can Branwen so my party could be either good or evil inclined at this stage.
I would welcome any suggestions, bearing in mind that I want to build a team, not mix & match as I go along.
Edit: I don't mind picking up paired NPCs as the 'other half' can easily meet an unfortunate end.
Update: Captain Beefheart has made it to FAI in the company of Xzar (Montaron surprisingly succumbed to a gibberling, although this might have had something to do with the fact that his studded leather armour had mysteriously disappeared the night before). Having barely defeated a Dire Wolf, an Ogre and an assassin along the way I think I'll be looking for a more war-like companion next.
I want to form a cohesive, believable unit, so this is not just a mechanical exercise and I would like to roleplay a group of arrogant and idiosyncratic magic users that grow to complement each others skills.
So far I've rolled a CN Mage/Thief (called Captain Beefheart - the age-advantaged amongst you might spot the reference) and I'm planning on recruiting Viconia who I have a soft spot for and she can make a passable tank, but then again so can Branwen so my party could be either good or evil inclined at this stage.
I would welcome any suggestions, bearing in mind that I want to build a team, not mix & match as I go along.
Edit: I don't mind picking up paired NPCs as the 'other half' can easily meet an unfortunate end.
Update: Captain Beefheart has made it to FAI in the company of Xzar (Montaron surprisingly succumbed to a gibberling, although this might have had something to do with the fact that his studded leather armour had mysteriously disappeared the night before). Having barely defeated a Dire Wolf, an Ogre and an assassin along the way I think I'll be looking for a more war-like companion next.
Post edited by dunbar on
1
Comments
Dynaheir, Lawful Good Human Invoker
Yeslick, Lawful Good Dwarf Fighter/Cleric
Branwen, True Neutral Human Cleric
Faldorn, True Neutral Human Druid
Garrick, Chaotic Neutral Human Bard
Jahiera, True Neutral Half-Elf Fighter/Druid
Neera, Chaotic Neutral Half-Elf Wild Mage
Quayle, Chaotic Neutral Gnome Cleric/Illusionist
Xan, Lawful Neutral Elf Enchanter
Baeloth, Chaotic Evil Drow Sorcerer
Edwin, Lawful Evil Human Conjurer
Eldoth, Neutral Evil Human Bard
Tiax, Chaotic Evil Gnome Cleric/Thief
Viconia, Neutral Evil Drow Cleric
Xzar, Chaotic Evil Human Necromancer
I feel like an evil party would be better if you want to RP: Baeloth, Xzar & Edwin are definitely the most "arrogant and idiosyncratic magic users" in the series.
EDIT: so my suggestion would be
Captain Beefheart
Baeloth
Edwin
Viconia
Xzar
Maybe Jaheira for some melee presence?
I'm counting on Viconia for melee presence as I've used her as a back-up tank before.
I haven't played Baeloth before so that could be interesting, plus possibly Neera?
Thanks again, I'd completely overlooked Baeloth.
So, you've got a gap to fill. There are a few viable options for this, but most of them come later in the game so you have to be creative. You could likely make it to the gnoll stronghold, but you'll have to rest/savescum a lot once you get there to survive because those gnolls have a tendency to swarm, and your 1d4 hp guys are really going to struggle with the swarms until they get some of the second level spells. Xan, with enough buffs, can *kind* of mix it up in melee in a pinch - using potions for the harder fights (get that STR and CON up there!). You may actually be better off just going down into the mines and hoping your armor/shield spells could ward off errant kobold arrows - because your slings/darts etc could likely deal with them fairly effectively. Saving spells for the third level - farm some robes at the carnival first tho. Then you'd have Xan to at least block for a bit.
Once you hit level 5 getting bealoth could be an interesting choice, Neera would've at least made for some craziness first tho lol.
I once played a multiplayer game with the 4 of us on specialist mages, and no NPCs, and we did relatively ok - some traps really rocked our worlds though lol.
Meanwhile I'm wandering around the countryside with a bunch of raving loonies and learning a whole new way of playing - which was, after all, the main point of this exercise, as well as from having fun.
Just install the "Move NPCs to More Convenient Locations" SCS mod component and you'll be able to recruit a wonderful all-magic-user party:
Your charname, mage/thief
Tiax (cleric/thief + ghast)
Quayle (cleric/illusionist)
Eldoth (bard)
Vikky (cleric) - because you like her
and later - Faldorn (for the 5th level druidic spells, including Summon Insects)
http://www.gibberlings3.net/readmes/scs_docs/NPC.html
http://www.gibberlings3.net/scs/npc.php
PC
Edwin
Dynaheir
Neera
Zxar
Baeloth
However I've just had to drop Edwin (temporarily I hope) because I couldn't get to the Gnoll fortress in time to 'remove' Dynaheir, so presumably she and Edwin are not compatible.
My current cunning plan is to pick up Neera, grind my way through the Gnolls etc. and hope Edwin is still where I left him (standing amongst the remains of Bassilus and his anorexic acolytes).