[Dupe 7374] Monster attack rolls
nehrujuman
Member Posts: 15
Hi. I now think this is a bug. I am confused as to the attack and damage bonuses monsters seem to be receiving during play (at "core rules" difficulty).
For example, a wolf (a normal wolf) attacking my shapeshifter gets an attack roll bonus of +5 (reads: 14 + 5: hit); the damage the wolf does also seems to be high (it has done 10 points of damage for example). On the other hand, the attack bonus versus Jaheira in splint mail is +0 (this is specifically written in the attack roll display).
This seems to be in contradiction to the 2nd edition monstrous manual (damage 2-5 for normal wolf).
I have tested and confirmed that this behavior is different from the original baldur's gate.
Is this indeed a bug, or an undocumented alteration in the role playing combat mechanics?
For example, a wolf (a normal wolf) attacking my shapeshifter gets an attack roll bonus of +5 (reads: 14 + 5: hit); the damage the wolf does also seems to be high (it has done 10 points of damage for example). On the other hand, the attack bonus versus Jaheira in splint mail is +0 (this is specifically written in the attack roll display).
This seems to be in contradiction to the 2nd edition monstrous manual (damage 2-5 for normal wolf).
I have tested and confirmed that this behavior is different from the original baldur's gate.
Is this indeed a bug, or an undocumented alteration in the role playing combat mechanics?
Post edited by Gate70 on
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Comments
Did the Charakter wear a helmet? (5 *2 Crit Dam?)
^^ it sounds like Imoen with Bow vs Wolf.
Last but not least Wolfs are not easy (~26HP is a damn hard opponent at level 1)
I never fight a Wolf 1vs1 in close combat at level 1. (2vs1 with range support)
1. Having a ranged weapon or no weapon in melee range seems to confer an attack bonus for the OPPONENT (though realistic, this is nowhere in 2nd edition rules).
2. Having no armor also seems to contribute to a greater bonus being given the opponent (that makes no sense as armor class already accounts for having no armor; in any case, this is, again, contrary to 2nd edition mechanics.
3. The original Baldur's Gate seems to not have these issues.
By the way, a normal wolf has 2+2 hit dice and therefore averages 11 hit points.
Must be a though bastard.
ranged weapon
http://forum.baldursgate.com/discussion/29494/serious-warning-you-miss-quite-critical-information/p1Info
in short :
ranged weapons suffer from +4 penalty to ac when attacked by melee and suffer from +8 Thac0 penalty in melee
EDIT:
I just tested a normal Wolf again 21Dam and a 5 Hit killed it -> 22-26 HP (maybe a mod but I think it is vanilla)
opponent can do so only by placing himself at great risk. Making matters worse, an
armed defender is automatically allowed to strike with his weapon before the unarmed
attack is made, regardless of the initiative roll. Since his opponent must get very close,
the defender gains a +4 bonus to his attack and damage rolls. If the attacker survives, he
can then attempt his attack."
I am humbled. Beamdog knows their schtuff.
http://forum.baldursgate.com/discussion/35647/known-7374-shapeshifter-druid-kit
If you could confirm @nehrujuman I'll mark it up as such. If not the same, would you be able to zip and attach a save for inspection please.
Thanks