1.4 Update: this was only partially fixed, still repros.
Case 1: attack orders don't reset the counter. Select-attack in a loop triggers the annoyed lines when it shouldn't.
Case 2: move orders for a group of selected characters only reset the counter for the first character.
In the original IWD, characters have a set of "normal" selection lines and a set of "annoyed" lines they use when you select them numerous times in a row (about 8 or more times). The "annoyed" lines are meant as a sort of easter egg and are not easily accidentally triggered.
In IWD:EE it's very easy to trigger these lines by accident and actually they are heard very often in normal play. This is because the counter that counts how many times you've selected the character in a row is not reset by move orders. So simply doing: