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Shadowdancer can only Sneak Attack once per target, is it intended or bugged?

EmeusEmeus Member Posts: 64
The first time to Sneak Attack a target is fine, then the rest of time I only get "sneak attack ineffective" message, I wonder if it is intended or something? :s
Post edited by AlexT on

Comments

  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    It is intended that everyone backstabbed gets some time of immunity. (This was in vanilla too).
  • AlexTAlexT Member Posts: 760
    Just to clarify, this only applies to Sneak Attacks, not Backstabs.

    Note the distinction.
  • EmeusEmeus Member Posts: 64
    I see, thank you very much.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Sneak attack only happens ONCE per enemy, and if SA is enabled you can't backstab at all. They're mutually exclusive.

    Tough to say which is the better choice. SA is very easy to do, but fairly low damage; BS can get silly numbers, but needs setup time.
  • EmeusEmeus Member Posts: 64
    Oh dear... I found a new problem, those orcs are tracking me everywhere while I am completely invisible to them =A=
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited November 2014
    Wait what? So FMT's can't Mislead Backstab? Heh. Oh well good thing I ditched my FMT for a FT and FM

    Chasing AI seems to be a carry over from the BG engine. I remember soloing the Black Pits and noticing enemies would still chase my character despite having quaffed an Invisibility potion. They couldn't target anything but they'd still keep close.

    Makes a few fights (like the group in the centrr of the Orc cavern) a lot tougher on a fresh HoF run since you can't take potshots without attracting the entire horde.
  • EmeusEmeus Member Posts: 64

    Wait what? So FMT's can't Mislead Backstab? Heh. Oh well good thing I ditched my FMT for a FT and FM

    Chasing AI seems to be a carry over from the BG engine. I remember soloing the Black Pits and noticing enemies would still chase my character despite having quaffed an Invisibility potion. They couldn't target anything but they'd still keep close.

    Makes a few fights (like the group in the centrr of the Orc cavern) a lot tougher on a fresh HoF run since you can't take potshots without attracting the entire horde.

    I am doing a fresh HoF run indeed! It is not just the chasing part, I found out there is another problem with this AI, if you trying to charm those orcs that have a chasing AI, the enchantment may break in any time, maybe immediately after you charmed them.

    I have to charm these orcs so they can tank those ogres for me, this is frustrating!
  • hexxactlyhexxactly Member Posts: 40
    A little off topic but I'm sorta lost on why I can't dual class a human shadowdancer, with all reqs, not an option... what am I missing rule wise?
  • EmeusEmeus Member Posts: 64
    hexxactly said:

    A little off topic but I'm sorta lost on why I can't dual class a human shadowdancer, with all reqs, not an option... what am I missing rule wise?

    I remember in BG you need 15 or 17 str, dex and cha to dual class if you are a shadowdancer.
  • JalilyJalily Member Posts: 4,681
    Unlike other thieves, shadowdancers have three prime requisites: Strength, Dexterity, and Charisma. This is stated in the kit description. Does your character have at least a 15 in all of them, as well as at least a 17 in the prime requisite(s) of the class you want to dual into?
  • ZyzzogetonZyzzogeton Member Posts: 526
    Are you sure you meet the requirements? Shadowdancer Dual Class reqs are is 15 STR/DEX/CHA + 17 in whatever stats is important for you're dual classing to.
  • hexxactlyhexxactly Member Posts: 40
    Thanks. It has to be Charisma. I've got 2 Shadowdancers I'm trying to convert to fighter and mage, they've got 18's for everything they need but neither 15 charisma. Crap. Guess it's good they're just hitting lvl4 now. Time to come up with something else.
  • Ancalagon44Ancalagon44 Member Posts: 252
    Something else I noticed about Shadowdancers is that they receive 20 thieving skill points per level, not 15 as the manual states.
  • kensaikensai Member Posts: 228
    Best sneak attacks would be in kensai\thief dual or assassin.
  • InfiltratorInfiltrator Member Posts: 121
    Well if you can just sneak attack once but backstab in the multiples than I don't see how sneak attacking is better. I mean, thieves and shadowdancers have ways to do multiple backstabs like I'm sure everyone has done in BG2 at some point, if you can just sneak attack once for piddly damage and backstab for good damage as much as you want than there really is no choice tbh.
  • cbarchukcbarchuk Member Posts: 322
    To me it seems sneak attacks are better if you fancy playing a more melee oriented rogue such as a dual wielding fighter/thief.
  • hexxactlyhexxactly Member Posts: 40
    Now that you good folks pointed out that I missed the req that Shadowdancer needs 15 Charisma to dual... I'm going to post my intentions with my Shadowdancers before I generate new ones.

    ShadowD/Fighter - essentially I want a grandmaster in longbows as an Archer scout. Dualed at 7 to get both shadowstep, evasion, and enough in find traps. I know it's not too ideal considering I can't put pips in longbow until the switch. More for middle and endgame.

    ShadowD/Mage - Dualed at 9 to hit the 3x backstab, shadowstep, evasion, and to run as the trap finder/lockpicker while the above closes gap to regain thief abilities. With the cool mage daggers in IWD I like the idea behind this character.

    From my last play through Mages weren't too important in the early game. More a liability really. So in the interm I'm just having a Bard as the main spellcaster.

    Anyone spot anything(s) wrong with these ideas?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Should do fine. I agree that early game mages aren't as good as later on (though there's some helpful spells at low levels to be sure). SD->Mage seems interesting, I guess you don't need too much THAC0 if you're just BSing, and when you're not then you're casting spells. SD->F I don't particularly like, mainly because I find dualing into fighters considerably worse than dualing from them (of course, that would take SD out of the equation). It's doable for sure, but a bit tedious.

    I'm assuming you're not trying to do HoF with that setup, for anything else either choice is probably totally fine.
  • SpungiSpungi Member Posts: 219
    I couldn't dual class my dwarven defender... But fighter worked fine (I play with the tweaks that allows dual class despite race) despite yanking all stats to 18:/
  • AlexTAlexT Member Posts: 760
    Only humans can dual class.
  • nbnmarenbnmare Member Posts: 15
    Spungi said:

    I couldn't dual class my dwarven defender... But fighter worked fine (I play with the tweaks that allows dual class despite race) despite yanking all stats to 18:/

    Presumably this the Alter Dual-class Restrictions of BG2Tweaks? IIRC kits have to be updated on a case-by-case basis to allow for dual-classing, and it seems the Tweak Pack hasn't done this for all (any?) of the new EE kits yet.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Quick fix for that issue would be EEKeeper, make your character a human, dual, then change back. Cumbersome, but it works.
  • NimranNimran Member Posts: 4,875
    ...Or just click the 'dual class' button next to the character's class in the characteristics tab.
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