Sorcerer spells in IWD
meagloth
Member Posts: 3,806
Elminster started a "rate the spells" thread, but that's for all casters. This is just for sorcerers.
I'll shoot first, but I haven't finished the game yet and this is my first playthrough, so go easy on me.
Lvl 1:
Shield/armor, whichever you generally prefer. I don't think they've changed(in comparison to bg)
Chromatic orb- no longer does acid damage, but almost always stuns your opponent early levels.
Burning hands- because chromic orb doesn't do acid damage any more.
Grease. Identify or friends if you don't have a bard.
Magic missile.
Sleep and charm person. They where great in bg, but You will never use sleep, and there are no people to charm. The first half of the game is ALL undead. Mostly skeletons. Ugh.
Lvl 2:
Mirror image.
Glitterdust. It's still great
Web. Now Gimped but still good.
Stinking cloud
Acid arrow
Stinking cloud seemed to work better for me than in bg, especially with web gimped(smaller(18ft) radius, doesn't hold large creatures. Also the animation is ugly)
Lvl 3:
Skull trap, still a solid spell
Slow
melfs minute meteor- throwing daggers are expensive:)
Remove magic... Maybe. I thinks there's like one Mage in this game. But I'm to used to Baldur's gate not to take it.
Lvl 4:
Stoneskin- you can't cast it before resting because the duration is down to 8hrs, but it's still stoneskin.
Spiderspawn- it's still an awesome summon.
DIMENSION DOOR PEOPLE! It's in the game!
I'm kinda running dry now....
Lvl 5:
Um... Cloudkill I guess... I'm only lvl 11 right now.
I'll shoot first, but I haven't finished the game yet and this is my first playthrough, so go easy on me.
Lvl 1:
Shield/armor, whichever you generally prefer. I don't think they've changed(in comparison to bg)
Chromatic orb- no longer does acid damage, but almost always stuns your opponent early levels.
Burning hands- because chromic orb doesn't do acid damage any more.
Grease. Identify or friends if you don't have a bard.
Magic missile.
Sleep and charm person. They where great in bg, but You will never use sleep, and there are no people to charm. The first half of the game is ALL undead. Mostly skeletons. Ugh.
Lvl 2:
Mirror image.
Glitterdust. It's still great
Web. Now Gimped but still good.
Stinking cloud
Acid arrow
Stinking cloud seemed to work better for me than in bg, especially with web gimped(smaller(18ft) radius, doesn't hold large creatures. Also the animation is ugly)
Lvl 3:
Skull trap, still a solid spell
Slow
melfs minute meteor- throwing daggers are expensive:)
Remove magic... Maybe. I thinks there's like one Mage in this game. But I'm to used to Baldur's gate not to take it.
Lvl 4:
Stoneskin- you can't cast it before resting because the duration is down to 8hrs, but it's still stoneskin.
Spiderspawn- it's still an awesome summon.
DIMENSION DOOR PEOPLE! It's in the game!
I'm kinda running dry now....
Lvl 5:
Um... Cloudkill I guess... I'm only lvl 11 right now.
6
Comments
Those two made my HoF life much easier. The sorcerer and the undead minions can soak up a lot of attacks before the duration runs out.
lvl2 - web can be skipped with the sorc (she'll still have grease, and another caster can cast web). snilloc's snowball is a good cold damage spell against cold vulnerable enemies
lvl3 - lance of disruption is decent, fire arrow is still boss as well...once you climb those levels
lvl4 - that stronger variant of melf's is good and force missiles look so cool (but they uhm...suck for the most of the game)
lvl5 - chaos - no brainer. also sunfire, after you protect your party from fire (not a problem) - even if you don't protect, with dimension door you can use it effectively. cloudkill is still good too.
anyway...lots of good choices. easier to pick than in bg because you don't worry about magic control
Agree with @bob_veng on Spook and if you so choose, Shield rather than Armor.
Haste is great, but it's better if you cheese it with a dispel magic to avoid the fatigue effect.
anyway on-topic
lvl 5 - chaos, sunfire, cloudkill + maybe domination.
lvl 6 - improved haste. disintegrate (you can put it in a spell trigger). not much else. chain lightning?
lvl 7 - pw stun obviously. some djinn summon maybe. finger of death is worse than disintegrate
lvl 8 - horrid wilting, symbol stun, power word blind, spell trigger - a tremendously powerful level
lvl 9 - /// don't know yet ///
@Lord_Tansheron
just use improved haste
Assuming the Sorc is the only Arcane Caster (other than a Bard/Skald which will be primarily singing and a Fighter/Mage who will be attacking most of the time) also the party might have a Divine caster.
Also spells per level are not arranged in any order.
1
Burning Hands
Grease
Chromatic Orb
Spook
Magic Missile
2
Web
Strength
Glitterdust
Snilloc's Snowball Storm
Melf's Acid Arrow or Mirror Image (never really found it useful)
3
Slow
Skull Trap
Remove Magic
Invisibility 10' Radius since lots of areas start you off against a horde of monsters in sight
Flame Arrow or Melf's Minute Meteors (if there's no Divine caster, take Monster Summoning I and it should be a priority)
4
Emotion Courage
Emotion Hope
Greater Malison
Spider Spawn
Mordenkainen's Force Missiles or Stone Skin (kinda like Mirror Image) or Improved Invisibility
5
Chaos
Lower Resistance
Animate Dead (if no Divine caster or maybe even with one. Prayer is a fairly decent buff anyway)
Breach
Cloudkill
6
Contingency
Improved Haste
Mislead
2 from Disintigrate or Death Fog or True Sight (maybe not needed with a Thief)
7
Mass Invisibility, yes this makes Invisibility 10' Radius useless, but it's a long trek from having level 3 spells to having level 7 spells
Project Image
Ruby Ray of Reversal
Spell Sequencer
8
Horrid Wilting
Simulacrum
Any two
9
Chain Contingency
Time Stop
Wail of Banshee
Gate
IIRC, equipment is expensive and you're not really rolling in the good until late in this game.
Plus, it's not like level 1 spells are all that useful anyway.
This is my first playthrough, but it seems the game enjoys plopping you in front of a bajillion foes when entering a new zone. Any thoughts from veterans on this spell? I love the no-save aspect.
Did a ton of damage
That 100 range meant everything just died instantly. xD
I think my favorite spell is Web. I currently have 4 melees with Free Action, and enemies seem to have terrible saves. It trivializes most fights with a single cast.
Those 2, along with the classics like chromatic orb, magic missiles, stoneskin and mirror images, with the occasional skull trap here and there, pretty much make up all that my sorcerer does.
Also, I agree that shield is a good spell throughout the game, considering the alternatived there is no reason to not take it (good to have one in the early levls) Exception is if you need charm or identify (no bard).
It doesn't affect Undead because of their immunity. And Free Action doesn't protect against it.
So yes Stinking Cloud is essentially Web except less exploitable.
Anyway, it still doesn't compare to Web for the reasons I mentioned.
But, since there's no so many useful spells for Sorcerers on that level, I guess that's an option.