That's quite a bummer. Still, I suppose the combination with Ring of Free Action does have its uses. I assume "large" means anything with a larger-than-yours unit circle underneath?
I guess that particular spell level isn't all that contended anyway, and you can just pick both Cloud and Web, and use whatever fits the situation best.
I prefer using Sleep at level 1 over Horror; it doesn't do any good to take the damage spells when you're getting overrun by the horde of orcs at the beginning, plus like Magic Missile it's a quick spell.
With that said, Sleep is pretty much useless once you get to Easthaven Kuldahar because of improved enemy saving throws after Kresselack's Tomb, so it is a wasted slot for a Sorc (Command isn't AoE but it at least can see use in Dragon's Eye).
Should also note that Sleep is limited by monster HD, and those go through the roof in HoF - so if you're doing HoF, don't even bother with Sleep. Everything is immune.
Protection from Cold and/or Fire make the game a LOT easier (I'd only chose one), as do Emotion Hope/Courage. Emotion Hopelessness is also pretty great (and party friendly). Minute Meteors is really nice because there are so many fire-vulnerable creatures and it's party friendly and does more overall damage than Flame Arrow. Invisible Stalker is a great summoning spell, those sneaky things hit hard. I'm not a fan of spells that aren't party-friendly in general - they nerfed Horrid-Wilting by removing the party-friendly aspect which made that spell insanely useful.
I've never really used teleport field that much, but this game is making me curious to try it out.
This is my first playthrough, but it seems the game enjoys plopping you in front of a bajillion foes when entering a new zone. Any thoughts from veterans on this spell? I love the no-save aspect.
I've given it a try recently but without much luck. I tried placing the field in front of approaching enemies as well as directly on them. Before I could notice any good effects, I had to retreat because fire salamanders, minotaurs and umber hulks just walked through the field and attacked my party... so, the few times I've tried it in and around Lower Dorn's Deep, it has not been a convincing experience. Perhaps more practice is needed...
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I guess that particular spell level isn't all that contended anyway, and you can just pick both Cloud and Web, and use whatever fits the situation best.
With that said, Sleep is pretty much useless once you get to Easthaven Kuldahar because of improved enemy saving throws after Kresselack's Tomb, so it is a wasted slot for a Sorc (Command isn't AoE but it at least can see use in Dragon's Eye).
I'm not a fan of spells that aren't party-friendly in general - they nerfed Horrid-Wilting by removing the party-friendly aspect which made that spell insanely useful.