Multiclassing Conundrum?
Aozgolo108
Member Posts: 79
Hypothetical: I want a party that has a mage, a cleric, and a thief in it, but I only have two slots, so the simple solution is make one a multiclass, and the other a pure class or kit.
So I can choose from Mage/Thief, Cleric/Mage, or Cleric/Thief. So two questions raised:
1: Which multiclass is probably the best to use together? (assuming no other party members will have these classes)
2: Which of these classes are best to use a kit over the vanilla standard?
*EDIT: This is assuming a level 1 party
So I can choose from Mage/Thief, Cleric/Mage, or Cleric/Thief. So two questions raised:
1: Which multiclass is probably the best to use together? (assuming no other party members will have these classes)
2: Which of these classes are best to use a kit over the vanilla standard?
*EDIT: This is assuming a level 1 party
0
Comments
On top of that if you make the Cleric/Mage a Gnome, you get a Cleric/Illusionist instead, which means that you not only get the same benefits, but also you get a specialized mage class with bonus spells per level.
So yeah, out of that list, Cleric/Mage. Of course a Cleric/Thief is completely viable as well. In fact it can serve either support or a buffed up backstabber; and with 3E Sneak attack rules available you could probably get away with doing Sanctuary > circle around opponent strategies for your sneak attack to sub for the backstab.
Mage/Thief isn't bad either, since you get the full support of thieving abilities and a weapon option like shortbows on top of spells, or alternatively, sneak attack/backstab options using Invisibility or mislead as a cover.
Kits - I think a specialist mage (conjurer, with the cleric to use True Sight) is the best option, followed by Thieves (Swashbuckler since the other kits give thieving penalties). Cleric kits are okay but not as good.
This setup may not be the most powerful, but gives you more choice on how to make your team.
FMT
CR