#10532 [All] Orrick's store should upgrade even if it wasn't visited in chapters 2 or 3
Ligg
Member Posts: 187
Hi,
I've been through Orrick's .dlg and I think I've found an error.
He has got three StartStore dialogue actions - depending on the chapter level.
I've had a look at this in NI and, for some reason, the store he opens is set to kuork0 for all three options.
I've check the stores list and he has stores: kuork0, kuork1, kuork2, kuork3.
I fixed his dlg file to open the other stores at the correct chapter and it works fine.
My other thread on this top can be closed as it's old.
Thanks
I've been through Orrick's .dlg and I think I've found an error.
He has got three StartStore dialogue actions - depending on the chapter level.
I've had a look at this in NI and, for some reason, the store he opens is set to kuork0 for all three options.
I've check the stores list and he has stores: kuork0, kuork1, kuork2, kuork3.
I fixed his dlg file to open the other stores at the correct chapter and it works fine.
My other thread on this top can be closed as it's old.
Thanks
Post edited by Jalily on
2
Comments
The old IWD method meant that you could never go back and see his previous stock. This method allows you to see the old stock while still preserving his progressive inventory.
However....
His updated store using the new method hasn't got any of the stuff versus updating via the old method. I wonder what's going on there.
Lance of Disruption
Mordekainen's Force Missiles
Shout
Vitriolic Sphere
Contact Other Plane
Phantom Blade
Emotion Fear
Spirit Armor
Enchanted Weapon
Minor Sequencer
Detect Illusion
Invisibility, 10' Radius
Monster Summoning II
Dire Charm
Slow
Lightning Bolt
Decastave
Snilloc's Snowball Swarm
Glitterdust
Clairvoyance
Know Alignment
Vocalize
Spook
Dispel Magic
The items:
Wand of Freezing Death
Pemby's Wand of Many Missiles
Jasper's Ring of Shocking Grasp
Rogue's Cowl
Shimmering Sash
kuork3 has items including Mantle of Hell's Furnace
In the game I played the kurork0 store didn't update to any of this.
If anyone knows how to tinker under the hood with NI I'd be grateful for any tips to fix this. Does this mean the actual .sto file has a script?
A second upgrade happens in chapter 4 or later, but only if the first upgrade happened in chapters 2-3. If the first upgrade hasn't happened by that point, neither upgrade will occur.
@Ligg have you got a save you could attach for inspection please. Or you can check this in the console via these commands, or in NI or EE Keeper or DLTCEP if you are familiar with them.
Check which store / chapter you have.
C:GetGlobal("UNIORRIK","AR2100")
C:GetGlobal("Chapter","GLOBAL")
If UNIORRIK is 0 and you are in chapter 4 or later you won't see the bonus items unless you do this.
C:SetGlobal("Chapter","GLOBAL",2)
Talk to Orrick.
C:SetGlobal("Chapter","GLOBAL",#) where # is the chapter returned earlier.
Thanks
In my save the variable: C:GetGlobal("UNIORRIK","AR2100") was set to 2
In the .bcs script file (for AR2100) required:
IF
Global("UNIORRIK","AR2100",1)
GlobalGT("Chapter","GLOBAL",3)
THEN
RESPONSE #100
I used the console to reset Global("UNIORRIK","AR2100",1) and it worked.
I suspect I didn't get the earlier store in chapter 2 & 3 probably because it required Global("UNIORRIK","AR2100",0) and mine may have been set to 1.
The only difference this time around is that I'm playing on insane difficulty (NOT HoF though). Does the difficulty slider affect when he gets new items in his store? It'd be very frustrating to lose out on the sash due to a bug I can't fix on iOS...
Uniorrik is set to 1 and the Chapter Global is at 3
What do I have to do to fix this?
I was able to fix it by first altering ~/.local/share/Icewind Dale - Enhanced Edition/Balder.ini to enable the debug console.
I added the following lines after "INSERT INTO options ROWS (":
'Program Options', 'Debug', '1',
'Program Options', 'Debug Mode', '1',
I then loaded the game outside Orrick's tower and used Control-Space to open the console and enter this:
C:SetGlobal("UNIORRIK", "AR2100", 0)
Then I entered the tower and talked to Orrick and all the correct spells and items for Chapter 2 were there properly now.
Hope this helps someone else,
CyberSoul