Party help - New to IWD
Cactus
Member Posts: 152
Hi all
Please feedback this party. We are two friends playing together, both new to IWD, and controlling 3 each. Both have two characters already chosen, but needs to fill in one more. It does not have to be powergaming crazy, just interesting gameplay. Also weapon choice, I do not have a very good idea what is good og useless weapons ind IWD?
Player 1:
Cavalier - long sword + sword and shield style
Berserker dwarf - dualwielding axes and warhammer
? Fighter/cleric multi dwarf or maybe something else ?
Player 2:
Halfling fighter/thief - short bow (or longbow?) + staff (not sure, maybe dagger or shortsword)
Elven Sorcerer - darts?
? mage/cleric or dual fighter(3)->mage or something else??
Any suggestions?
Please feedback this party. We are two friends playing together, both new to IWD, and controlling 3 each. Both have two characters already chosen, but needs to fill in one more. It does not have to be powergaming crazy, just interesting gameplay. Also weapon choice, I do not have a very good idea what is good og useless weapons ind IWD?
Player 1:
Cavalier - long sword + sword and shield style
Berserker dwarf - dualwielding axes and warhammer
? Fighter/cleric multi dwarf or maybe something else ?
Player 2:
Halfling fighter/thief - short bow (or longbow?) + staff (not sure, maybe dagger or shortsword)
Elven Sorcerer - darts?
? mage/cleric or dual fighter(3)->mage or something else??
Any suggestions?
1
Comments
I would go with vanilla Bard, cause he has couple songs to choose from or Skald who has only one song, but a powerful one.
For Druid I would once again go with vanilla, because they later get nice Shapeshift forms. Could be also F->D or even eventually F/D. If you would like to test new Druid spells without taking actual Druid, then Ranger/Cleric could be an option as well.
Sword and Board is suboptimal.
Darts are shorter range than slings which make them better suited for more durable classes, not so much sorcerors.
I'd probably replace the Dwarf Berzerker with the Bard. The Fighter/Cleric would be an excellent backup tank and the Fighter/Thief and Mage/Cleric should be able to take care of themselves okay in a fight.
Multiclass ftr/druid and avenger are both good (better IMO) than a vanilla druid. They both get full spell and shapeshifting, plus other stuff.
For the Player 2 I would take a totemic druid as the third character. You'll miss heavily if you don't watch a druid in IWDEE. An elven Sorcerer will rule, a fighter/thief is a wonderful character for an IWDEE party - take a longbow and a dagger: there're lots and lots of wonderful daggers and longbows in this game, ideal for a fighter/thief.
Player One:
* Cavalier: ** Long Sword, ** Dual Wield (+ Axes, + Flails)
* Dwarven Fighter/Cleric: ** Warhammer, ** Dual Wield (+ Mace, +Sling)
* Half-Elf Bard: * Crossbow, * Longbow (+ Two-handed Weapon, + Twohanded Sword)
Player Two:
* Halfling Fighter/Thief: ** Short Bow ** Staff ( +Longbow, +dagger, +Two-handed Weapon)
* Totemic Druid: * Sling, * Scimitar (+ dart + Dual Wield)
* Elven Sorcerer: * Sling (+ Dagger)
Question about shapeshift: Does the melee weapon equippet still count? Just in case I would choose a Berserker (3)->Druid over the Totemic Druid
Darts are good when you can use poison or get a flat rate damage bonus. E.g. Assassin.
Melee weapon doesn't directly affect when shapshifted, but weapon styles do. A beserker druid can activate thier berserk ability then shapeshift, retaining the bonus, however I would strongly advise against fighter druid dual class unless you are very experienced. The stat requirements are a killer. There is also some stuff at the beginning that you will miss out on.
I didn't think druids could use maces? Totemic druids can only put one pip into duel weilding, which means they will always get horrendous to hit penalties. Give 'em a sling and let the summons do the fighting.
Also, contrary to the stereotype, halfings don't make good fighter/thieves. Choose a race that can benefit from % strength or make your halfling a cleric/thief.
Bard: forget about weapons altogether, they will never us any.
I happen to like my Halfling fighter/Thief, so she stays (Ekstra DEX + Shorty saves).
Druid:
So Basically you recommend I stick with the Totemic Druid. How about a berserker 15/18/14/9/17/17 (90) dual into Druid at lvl 3. As far as I can figure out, Druids anyway prefer to shapeshift before going to the front row, and shapesifting will affect STR/DEX/CON? In which case I prefer DEX to be maxed, in order to use a sling when not casting spells or shapeshiftet.
Just to sum up on the Druid or Fighter/Druids, still in play:
Fighter/Druid:
Pro: Can use any armor and shield (does this AC still count when shapeshiftet?) Two ** into proficiencies.
Con: Slow lvl progression, not as high max lvl.
Berserker (3) ->Druid
Pro: Weapon mastering, berserk + shapeshift. Can use any armor?
Con: Miss some stuff (?) early in game. Killer stat requirement.
Totemic Druid:
Pro: Great summons. Quickest lvl proression (no splitting XP, no wait for dual class)
Con: Not much of a fighter, Only one*. Can't shapeshift
But the thing that changes it all are spirit summons. Starting at the 10th level (and with a a single-class druid) it's very fast - usually in the Severed Hand on the Core difficulty with a party of 6 members these beasts are immune to nearly everything. A level later, and you'll get your third spirit. You won't need any fighter parts when 3 spirit lions reap everything into pieces in mere seconds.
What exactly is it going to do with that 4th level slot and scroll/wand usage that's going to significantly change how it plays?
In the end the berserk ability isn't worth the pain, when the Druid is so much better casting spells anyway.