Party doesnt feel right any advice?
baldrat60
Member Posts: 43
Im looking for some advice my party is level 9 and im just starting heart of winter. Something isnt clicking for a few of the members os im looking for some advice on swapping them out. Ill basically be using eekeeper to reset them then give them the xp to match the rest.
Currently i have
Elf Sorcerer Dragon Disciple ( Really like very good spell Caster)
Half Orc Fighter Cleric ( Good tank and has cleric spells)
Archer (possibly my favourite very good)
Bard (using as a ranged along with the archer)
Not sure if i would have been better with class or plain bard?
The last two are the problem
I have a fighter rhief for locks but shes not much cop in a fight and i just dont use her much.
A barbarian again hes not as much of a tank as cleric fighter and sems to go down fairly quickly.
Any advice on what to replace them with?
Currently i have
Elf Sorcerer Dragon Disciple ( Really like very good spell Caster)
Half Orc Fighter Cleric ( Good tank and has cleric spells)
Archer (possibly my favourite very good)
Bard (using as a ranged along with the archer)
Not sure if i would have been better with class or plain bard?
The last two are the problem
I have a fighter rhief for locks but shes not much cop in a fight and i just dont use her much.
A barbarian again hes not as much of a tank as cleric fighter and sems to go down fairly quickly.
Any advice on what to replace them with?
0
Comments
If the barbarian is coming up shy you might try a Dwarven Defender though a Druid/Fighter or Mage/Fighter would give you buffs, especially the druid with Ironskin. The mage/fighter loses out slightly because of the lack of spell scrolls in IWD, ALTHOUGH with only a bard in the party the Fighter/Mage is actually a really good choice because one bard isn't going to use up enough of them to really impact their availability.
You need to have some sort of Thief in your party because of all the traps and locks. So if it's not doing as well in combat, you should maybe accept the fact that it is other uses instead. Not every character can be a big hitter.
I made my dragon disciple a half-elf since she would eventually be able to gain enough constitution to have passive HP regeneration. I think I would have been better off with a regular sorcerer though. The class abilities of dragon disciples are nice, but they aren't very useful if you play her as a caster since she will be sitting in the back of the party most of the time. Plus my bard would eventually be able to sing the Sith song and grant the whole party HP regeneration.
I think you would be better off replacing your barbarian with a cavalier. Her resistances are great to have especially if you use her as your front liner. You could possibly use a half-orc berserker that dual wields to deal out massive damage very quickly and continue using your fighter/cleric as meat shield.
A two cleric set up allows one to focus on offensive spells and debuffs like curse, the other on healing and buffs.
If you are EE keeping your team, I'd suggest a dualled thief kit/cleric maxing pick locks and find traps. Probably bounty hunter and use his traps in kiting clusters of critters for quick takedown.
A dwarven defender with a high con can replace your barbarian as a meat shield. He has the potential to have a higher AC and withhis stancee can take a beating.
I think your problem could be that your party requires another tank/meatshield in addition to the fighter/cleric (barbarians are more effective as flankers and sharpshooters). In that case, you may want to consider a berserker - they have a similar rage ability as the barbarian, and (unlike a barbarian) they can wear heavy armor and get grand mastery in weapons.
If you find that you're not making much use of the fighter/thief other than thieving, you may want to consider a mage/thief or a cleric/thief, so that you can also get a backup spellcaster.
Trade the barbarian for a fighter/druid, (druid spells are great in this game) or
Trade the fighter/thief for a cleric/thief, as mentioned above. (NB: the thieving skill button is pushed to the special abilities set. Use hotkeys to jump around this. It's a pain with the mouse).
Or swap the fighter/thief for a fighter/mage/thief. There is plenty XP in the game to warrant this. You will 'eventually' pick up enough scrolls for 2 mage books - but it takes a while. You will max out locks and traps quickly. You could always do with another ranged fighter.
I played a FMT as my only thief and he was good enough to handle every lock and trap in the game.
The main reason for going dwarf over half orc is the shorty saves, although being able to max out locks and traps at level 5 rather than 7 is nice. The main reason for choosing half orc is you can get high strength without needing to be a fighter multiclass.
I would say this: there is no reason your trap-remover shouldn't contribute a significant amount to party damage. But to do so they must either have str 18/01 or more (spells count), or be good with ranged weapons.
I notice the OP describes their bard as "ranged". Bards really shouldn't be using any weapons in IWDEE, they are too useful singing.