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Wizard Slayer Rebalancing for BG:EE, BGII:EE and IWD:EE

AlexTAlexT Member Posts: 760
edited November 2014 in IWD:EE Mods
Per popular demand, the Wizard Slayer Rebalancing mod is now fully compatible with IWD:EE (in addition to BG:EE and BGII:EE) .

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Component 1: Wizard Slayer kit revision

WIZARD SLAYER: This warrior specializes in hunting down wielders of arcane magic. To that end, he conditions his body to resist magic and learns attack techniques that can disrupt arcane spellcasting. This rigorous training regimen requires the Wizard Slayer to forgo the use of any magic items besides weapons, armor and healing potions. In addition, he must remain fully devoted to his cause and cannot pursue additional professions.


Advantages:
- Starts with 10% base magic resistance
- Gains an additional +2% bonus to magic resistance for every level of experience
- Gains the Disrupt Magic passive ability at first level
- Gains the Shatter Magic ability at first level and every 8 levels thereafter


Disadvantages:
- Cannot use any magic items except for weapons, armor and healing potions
- Cannot dual-class


Disrupt Magic:
Whenever a Wizard Slayer lands a successful hit on an arcane spellcaster the target is afflicted with a cumulative spell failure penalty. During the next 3 rounds, the victim has a 10% base chance to miscast any arcane spell plus 1% for every experience level the Wizard Slayer attains. This passive ability is always in effect.


Shatter Magic:
A Wizard Slayer can channel his innate magic resistance into his weapons in order to break through the magical defenses of arcane spellcasters. During the round when this ability is activated, each successful hit removes one combat and one specific protection from his target. However, this temporarily nullifies the Wizard Slayer's innate magic resistance making him vulnerable to magic during the next 2 rounds. Until his magic resistance recovers, the Wizard Slayer cannot use any special abilities that rely on it.

Component 2: Wizard Slayer High Level Ability revision (not applicable on IWD:EE)

Reflect Magic (replaces Resist Magic)

An experienced Wizard Slayer eventually learns to channel his innate magic resistance in a manner which allows him to reflect magic back to its source. For 3 rounds after this ability is activated, all spells targeted directly against the Wizard Slayer are redirected back to the original caster. However, this temporarily nullifies the Wizard Slayer's innate magic resistance making him vulnerable to any spells that are not directly targeted at him. This vulnerability takes effect when the ability is activated and persists for 3 rounds after it expires. Until his magic resistance recovers, the Wizard Slayer cannot use any special abilities that rely on it.


Arcane Bane (replaces War Cry)

An experienced Wizard Slayer can apply a special technique to his attacks making them extremely effective against wielders of arcane magic. For 2 rounds after this ability is activated he gains a +5 bonus to damage against all arcane spellcasters. Furthermore, the Wizard Slayer's attacks become so forceful that his opponents must save vs. death with a -4 penalty or lose one of their memorized spells on each hit.

Component 3: Revised Wizard Slayer item restrictions

This component slightly loosens the item restrictions that are normaly imposed on the Wizard Slayer. It can be installed in two ways.

The "Minimal changes" option will allow the Wizard Slayer to use items which increase magic resistance, such as the Amulet of 5% Magic Resistance, Kaligun's Amulet of Magic Resistance, the Cloak of Balduran and the Potion of Magic Protection. On IWD:EE the following items are also included: Potion of Magical Resistance, Potion of Arcane Absorption, Potion of Aura Enhancement and Potion of Dissipation.

In addition to everything mentioned above, the "Moderate changes" option allows the Wizard Slayer to also use items which provide protection from magic in some form, such as the Cloak of Mirroring, Belt of Inertial Barrier, Amulet of Spell Warding, Ring of Spell Turning, Potion of Magic Shielding and Potion of Magic Blocking. On IWD:EE the following items are also included: Ring of Lesser Resistance and Ring of the Protector +2.

Disclaimer

Although I am a Project Manager at Beamdog and in charge of IWD:EE development, this mod is completely unrelated to my work there. Please do not mistake this for an officially supported product. I have made this mod in my own free time and Beamdog does not provide technical support for it.
Post edited by AlexT on

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    AlexT said:

    Beamdog does not support it.

    But we do support :) Huge thanks for this mod!
  • AlexTAlexT Member Posts: 760
    Just to clarify, the meaning was that Beamdog doesn't provide technical support for the mod. :)
  • JalilyJalily Member Posts: 4,681
    ...free time?
  • SedSed Member Posts: 790
    Clearly you can give him a few additional tasks ;)
  • saoxsaox Member Posts: 106
    Hey, I posted a screenshot explaining that the installation doesn't work. Could you post an instruction for it?
  • SirOscisSirOscis Member Posts: 6
    I always wondered why Wizard Slayers can't use items imbued with divine magic effects. They aren't Priest Slayers. I imagine the list of such items isn't long but might make them slightly more interesting. Of course, it doesn't make much sense to have a WS in a party with even one wizard ...
  • TheMetaphysicianTheMetaphysician Member Posts: 76
    The 2.0 patch notes say that the Wizard Slayer in vanilla has always applied a 25% spell failure on hit, and that the 10% was a mistaken description. Is that true for this mod also, or did this mod actually reduce the spell-failure-on-hit chance of the vanilla Wizard Slayer?
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