Sheilds for Front Liners & Archers Effectiveness
kaldon
Member Posts: 4
Hi Guys
I've downloaded the EE version and I'm currently making a balanced six person party (after reading lots of advise from this forum). My questions that I'd like feedback on from experienced players are:
I'm planning on having a pally (two hander) and a dwarf fighter (duel weilding). I know using sheilds for my two warriors will certianly lower their AC values, but does that compensate for the reduced damage?. So another example could be, should I be duel weilding my pally with long swords rarther than a two hander for example? - or would the damage they recieve be to great?
The other question is around the effectiveness of archers, and to be specific for my last team slot, I was thinking about an elven archer kit, ideally to focus on casters to break up their spell casting. But is that a good use of a party slot?, I was also thinking about that slot being a bard (but I'm unsure I like a caster standing around simply singing all the time to be honest).
As a general point by party so far is:
Human pally (two hander) - maybe duel weild long swords?
Dwarf fighter beszerker (duel weild axes/hammers)
Halfling fighter/thief - shortbow and dagger
Human mage
Human cleric flail/mace and sheild
The last slot is the debate over a dedicated archer or possibly bard.
I've downloaded the EE version and I'm currently making a balanced six person party (after reading lots of advise from this forum). My questions that I'd like feedback on from experienced players are:
I'm planning on having a pally (two hander) and a dwarf fighter (duel weilding). I know using sheilds for my two warriors will certianly lower their AC values, but does that compensate for the reduced damage?. So another example could be, should I be duel weilding my pally with long swords rarther than a two hander for example? - or would the damage they recieve be to great?
The other question is around the effectiveness of archers, and to be specific for my last team slot, I was thinking about an elven archer kit, ideally to focus on casters to break up their spell casting. But is that a good use of a party slot?, I was also thinking about that slot being a bard (but I'm unsure I like a caster standing around simply singing all the time to be honest).
As a general point by party so far is:
Human pally (two hander) - maybe duel weild long swords?
Dwarf fighter beszerker (duel weild axes/hammers)
Halfling fighter/thief - shortbow and dagger
Human mage
Human cleric flail/mace and sheild
The last slot is the debate over a dedicated archer or possibly bard.
0
Comments
Archery, again particularly in early game, is absolutely essential. There are so many places where you have the choice of either you drawing them in or them drawing you in. Archery helps with the former and prevents the latter. As far as your group is concerned, I think that either an archer or a bard would be fine. Given your interest in having multiple casters, I'd lean towards the Bard, but only just.
Archers will rip all things up. Ranged combat is very effective in IWD.
Pale Justice (Holy Avenger) is a longsword in IWD
Carry a shield anyway - if you find yourself getting whacked in a specific instance you can turtle up if need be.
Obviously there's value too in doing more damage, and reducing threats more quickly. So I don't mean to be too dogmatic about it. But if any warrior is going the board and sword route, it should be that point man.
Personally, I'd rather have the Bard and the Archer, but drop the straight Mage. If you really want a Mage, the Archer is probably more useful than the Bard's buffs in general combat. They'll get to 5 attacks per round pretty quickly. Get a high-powered longbow (Messenger of Sseth or Hammer) on them and they'll mow enemies down. Messenger has a really low speed factor and Hammer is a +4 bow. Messenger comes pretty early in the game, too.
Imo, Fighters with GM that have a Cleric casting Righteous Wrath are pretty much at the Apr cap with one weapon can use a shield at less opportunity cost.
Bards are great as well, and I think they can get up to eighth level spells in this game. I took a sorcerer but aside from bombing enemies early on it hasn't been that useful. Forget the mage and get a bard. I don't know if bard songs stack but if they do I'd get two, one Skald and one Vanilla.
any warrior (single, dual or multi) + paladin (prolly cavalier) + fighter/cleric + sorcerer (dragon disciple) + bard (skald) + bard (skald or trueclass) might actually be an optimal party.
http://forum.baldursgate.com/discussion/comment/572639/#Comment_572639
No spellcaster was safe. With her ridiculously low THAC0 and her numerous attacks per round (even before getting the Sseth's revenge longbow), she could take out most mage types and seriously hurt clerics.
She kept a couple of potions of invisibility on her in case she got surrounded and it usually helped. Quaff a potion, get away from the crowd a safe distance away... And then the arrows of death would fly once more.
A lot of people talk about soloing the game with a Sorcerer, but I would take an archer any day of the week.