Morale? What is it? How's it work?
WoodMan
Member Posts: 10
Hey guys, in the manual it says that the higher the Charisma of your leading party member (the one in the top spot on the sidebar) the higher the party morale is.
Then it says, it only effects party members that joined your party and not the one you created... um, is that ripped from a BG manual or something?
Anyway, how does it work, is the manual talking bull? Because my main tank has a low charisma so I haven't been putting him at the front, which is annoying because a more squishy character with high charisma is at the front and the enemies keep attacking him!
Edit: On a sidenote, does that mean in the BG games your leading character needs high Cha to prevent teamates from fleeing?
Then it says, it only effects party members that joined your party and not the one you created... um, is that ripped from a BG manual or something?
Anyway, how does it work, is the manual talking bull? Because my main tank has a low charisma so I haven't been putting him at the front, which is annoying because a more squishy character with high charisma is at the front and the enemies keep attacking him!
Edit: On a sidenote, does that mean in the BG games your leading character needs high Cha to prevent teamates from fleeing?
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Your pc in bg games, never suffer morale failure, you are in complete control of him/her all the time. Well, unless you succumb to an enemy spell that causes confusion, fear, etc. Magical fear effects still will wreck your day unless you make your saving throw. You can't choose to roleplay 'brave' and attack the dragon anyway in pnp, you need to pass a saving throw:because the fear aura is not just dragon being scary, it is also part of its magic. Those who see a ghastly ghost in pnp age 10 years and their hair turns white from the fear:not because they are cowards. Even the bravest soul will succumb to the ghost's unnatural fear because it is a magical effect, pure and simple.
So, long story short, since you create all your characters in IWD I don't think they will suffer from morale failure. I never experienced this in IWD games as far as I can tell. There are voiced lines for morale failure in voice sets we get to choose for our characters, though, so I wonder if it is at all possible. Again, barring magical fear effects. (and magical fear effects do not prompt a morale failure voiced line)
Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment in which the character is located (for example, kobolds and drow like being underground more than outside spaces), by some spells (for example, Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, seeing someone in the party killed or knocked unconscious, losing a substantial quantity of Hit Points, or spotting a difficult foe."
In order to confirm this really works in IWDEE, I have to tag @Jalily
Its possible to get it in BG1/BGEE but its a lot more likely to happen if you have someone in your group with a high morale break point (Garrick or Kagain). If you see it its probably because (like in the case of enemies having it) one of your party members died (or perhaps more than one). Basically its going to be the result of a pretty bleak battle on your end
Its still like miles ahead of the original IWD's manual, which from a text standpoint would have been close to a carbon copy of the BG1 manual (apart from the Heart of Winter manual and spell and table differences, as well as setting details, it would have had much the same writing).
http://forums.beamdog.com/discussion/41783/the-new-script-which-will-allow-you-to-see-as-well-as-change-the-morals-of-the-members-of-your-team#latest
The first formation puts your leader right in the middle of your party, meaning squishy leaders are well protected. If you have a tank, then put them in the second slot on your party roster, as this is the frontmost position of the formation.
The second formation puts your leader to the very back, giving your squishy leader a 5 character meat shield!The character at the point of the triangle will again be whoever you have in the second slot on your party roster, so ideally your tank would go here.
I currently have a Dwarven Defender and a Bard in my party, obviously I want the Dwarf at the forefront of my party at all times. But having a bard as my party leader is wonderfully convienient as the leader picks up all the loot (And her high lore means I can easily identify most of it, without the need of transferring it to other party members), she has a high chr making her a great face character for interactions. Those two formations allow me the best of both worlds.