[Mod] Level up screen for Yeslick's shows incorrect saving throw reductions
kamuizin
Member Posts: 3,704
Yeslick has a bug while level up from level 4 to 5.
His save throws instead of reduce or do not change, are being increased, making him weaker.
This happens specifically with Paralize/Poison/Death, Rod/Staff/Wand and Spell, all being increased by 1.
Following attached, an print of this fact and a saved game with Yeslick leveling up from 4° level to 5° level.
His save throws instead of reduce or do not change, are being increased, making him weaker.
This happens specifically with Paralize/Poison/Death, Rod/Staff/Wand and Spell, all being increased by 1.
Following attached, an print of this fact and a saved game with Yeslick leveling up from 4° level to 5° level.
Post edited by Gate70 on
1
Comments
Level 4 Yeslick should have 5 9 12 15 10. Your level 4 Yeslick has 3 7 11 14 8, with modifiers of (-1) for all even if unequipped.
The level up is simply restoring the correct values of 5 9 12 13 10, and the game engine doesn't seem able to handle this in the feedback. Since this shouldn't happen I don't think we should be investigating that but should instead look at why your version of him has incorrect saving throws.
The options I can think of are that something has affected him in-game or he has been changed in an editor or mod. Is your game modded, and have you used an editor at any point.
Thanks
I opened the game with EE keeper before to change Coran and Safana, stricly in their thief skills, only that and nothing more.
I'm going to mark this as a mod issue until we get a report of it happening in an unmodded game.
Thanks