Heart of fury
314
Member Posts: 20
What's really do in EE? (Need all numbers of course: hp, ac, dmg, apr, resists, ex for kill(quests) etc...)
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Comments
After some tests, it seems that:
- HP = HP x 3 + 80
- Level = Level + 12
- XP = (XP + 1000) (x 2 [if you chose Insane before enabling HoF])
THAC0 will evolve according to the creature (specific) class.
Damage will depend on the difficulty you chose before enabling HoF (doubled on Insane).
For Quest XP, it should be the same as above, although I'm not sure.
Other abilities and characteristics should be unchanged.
Maybe it's my game only, but I have to do this.
For example, if I enable HoF from Core, creatures won't give me double XP or deal double damage. The cursor locks to Insane yes, but the base rules don't change. I remember you had to configure the difficulty to Insane first in IWD, so that's how I explain it.