Any chance there will be a mod connecting IWDee and BGee?
rion26
Member Posts: 25
The prerequisites seem better than ever now that IWDee is out, I guess it should be less effort than porting BG1 to BG2 (Trilogy, TuTu Mod) or IWD to BG2 (Neverending Journey Mod), wich all has been done before. Is there any project you know about going on atm trying to connect these games in any way?
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They are in different timelines and places, and there is no sense in connecting different stories imho.
The nej forum is active again; it is possible that it will be updated to bgee/iwdee. Not sure
if the timelines were aligned, theoretically, he could have been the one who answered the call from easthaven, before irenicus got to him.
this would be amazingly cool because it would allow you to play iwd with bg1 npc's who don't get the same hack&slash action that bg2 npc's get with ToB.
quest xp rewards would have to be greatly adjusted though.
I thought HOW might work as one of those adventures you can get in BG2.
I never played ToTL (lol I'm old it came out after I'd played through HOW back in the day) perhaps it might work as another adventure where Stubbletoes or whatever is in the Copper Coronet also looking to hire some dudes to do some work. That's what he does in the Tavern in Lonleywood right? AFAIK ToTL has nothing to do with the main HOW plot.
The story could work like this (i assume a BGT-like setup):
1. you've completed the BG1 main quest
THE STORY: Hjollder has arrived to town so you board a ship in order to reach Lonelywood
DIFFICULTY: (lvls 1-9) reduced quest xp rewards (by 40%); no scribing and thieving xp (this doesn't change throughout the trilogy)
2. you finish HoW (but ToTL is not available at this stage!)
THE STORY: unaltered, but you've learned a bit about yourself from the Seer and Icasaracht as a tie-in to the Bhaalspawn theme; upon killing Icasaracht, you return to Lonelywood where a messenger summons you to Easthaven (NOTE - no TotL at this stage!)
DIFFICULTY: (lvls 9-11) enemy hp and kill xp reduced by ~30%; bloated quest xp dramatically reduced (by 90% on average); boss fight stays the same
3. you finish the IWD main quest
THE STORY: unaltered but you learn from Belhifet that someone powerful wants you captured (because he's been communicating with Irenicus for some reason)
DIFFICULTY: (lvls 11-15) pre Dorn's Deep section of the quest is subtly made tougher (ogre magi and orogs instead of starting goblins, tougher undead, nasty BG2 style yuan-ti mages, tougher ghost elves...), but after that, things are left untouched; nerfed quest-xp (-80%)
--- after this oswald fiddlebender accepts to take you back to Baldur's Gate in his airship, but you're captured ---
4. you play BG2 till Brynnlaw
THE STORY: unaltered. same stupid canon party; IWD items don't carry over except maybe a handful.
DIFFICULTY (lvls 15-18) much tougher. on the level of the more difficult SCS and Tactics components (no HoF style raw stat scaling however). total xp yield from kills remains smilar however; quest xp nerfed by ~60%
*note: Watcher's Keep not available yet
5. you meet Hobart in Brynnlaw and can go to ToTL
THE STORY: unaltered
DIFFICULTY (lvl 18) the same kind of changes as with the rest of BG2.
6. you finish BG2
DIFFICULTY: (lvl 18-22), same as (4)
7, you finish ToB, it stays exactly the same except nerfed quest xp (-40%)
You will lose your Bhaal Spawn Powers. As well as most of your items on your party. Unless there is a mod that add BG2 items to IWD.
Your party would be a PC party so they wouldn't interact like in BG2 or anything.