Multi-class vs dual class in party creation what's your opinion?
Wanderon
Member Posts: 1,418
Working on coming up with a fun and interesting party but keep running into the whole multi vs dual choice and waffling over it.
For me - Multi has the advantage of continued leveling of both classes - often a good thing with the general exception of thief class which doesn't gain much after level 10 or so.
Dual class for me is mostly useful when you want to add some warrior perks to a casting class but I have no patience for carrying this much beyond level 6 or so and then waiting and waiting for the warrior perks to come back and whether or not I will get my "completed class concept" before or after I get into more difficult areas of the game.
On the other hand multi classes level considerably slower which can also be an issue getting into more difficult areas with lower level abilities.
The other main thing I think about is character/party concept where generally speaking a party with a nice mix of races is more interesting than an all human party and even a party of all gnomes or halflings is also more interesting than all humans LOL
Whats your take on this dilemma - or do you even see a dilemma?
For me - Multi has the advantage of continued leveling of both classes - often a good thing with the general exception of thief class which doesn't gain much after level 10 or so.
Dual class for me is mostly useful when you want to add some warrior perks to a casting class but I have no patience for carrying this much beyond level 6 or so and then waiting and waiting for the warrior perks to come back and whether or not I will get my "completed class concept" before or after I get into more difficult areas of the game.
On the other hand multi classes level considerably slower which can also be an issue getting into more difficult areas with lower level abilities.
The other main thing I think about is character/party concept where generally speaking a party with a nice mix of races is more interesting than an all human party and even a party of all gnomes or halflings is also more interesting than all humans LOL
Whats your take on this dilemma - or do you even see a dilemma?
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If race/class restrictions mess up with your party conceptions, then mod the game and remove them. I like Paladins, but I was tired them always being human, so I changed it and never regretted it =]
Dual classing a fighter to druid is fun, but building such a character can be extremely hard. Getting the right stats to dual class and still make an effective fighter can limit your options to creating a backup tank or a slingshot user. Best dual-ed after level 13 for some extra attacks for round and grandmastery.
As far as multi-class: dwarven fighter/cleric makes for the best tank IMO. half-elven fighter/mages also show up a lot in my IWD parties. And so do half-elven cleric/mages and fighter/druids.
You don't wait for anything, you always use all your character is capable of.
Fighter/Thief and Fighter/Mage (illusionist) are very good choices for IWD.
I also dualed Ranger/Cleric because Rangers get no weapon mastery