Favourite two member party?
Wowo
Member Posts: 2,064
So it's a bit different to think of two member party is as it's more common to play with almost any other number (I think). However, multiplayer is a different kettle and one character each seems to be ideal with two players being the easiest to manage logistics wise.
Currently my duo multiplayer run is:
Avenger Druid 8 (my friend)
Swashbuckler 5/Mage 6 (myself)
We're playing on insane for the bonus xp and I can say that we are having a heap of fun. Our new strategy is to cast protection from lightning on my character and then let her round up all the undead in Kress' tomb while the Avenger spams lightning bolts.
I'm looking forward to a future of spamming AoE nukes on our heavily buffed characters.
What two member parties have you tried or thought of that have nice complimentary abilities? How have you filled in the necessary party roles with only two characters?
PS I notice sometimes that Static Charge targets a party member, is that intended behaviour?
Currently my duo multiplayer run is:
Avenger Druid 8 (my friend)
Swashbuckler 5/Mage 6 (myself)
We're playing on insane for the bonus xp and I can say that we are having a heap of fun. Our new strategy is to cast protection from lightning on my character and then let her round up all the undead in Kress' tomb while the Avenger spams lightning bolts.
I'm looking forward to a future of spamming AoE nukes on our heavily buffed characters.
What two member parties have you tried or thought of that have nice complimentary abilities? How have you filled in the necessary party roles with only two characters?
PS I notice sometimes that Static Charge targets a party member, is that intended behaviour?
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Comments
From the power point of view: FMC + FMT
I don't see it as a power option compared to either my duo or your duo. It's just so satisfying and effective to have spell options that are vastly over level for the content. The question of course will be if we can stay in front of the curve ...
You wouldn't mind the lack of a thief? You'd promote the Totemic Druid in IWD even though shapechanging is so powerful and summons are already decent? In a two member party wouldn't a blade be more enjoyable than a vanilla bard or is the songs intended for the summons?
Also this thread suggests that it shouldn't hurt party members (http://www.sorcerers.net/forums/showthread.php?t=11009).
While it doesn't explicitly say that it doesn't hurt party members it would seem to be an oversight to advertise a spell that's like Call Lightning except for the glaring imperfect that it can easily kill any of your party members ...
I'm feeling this might be a multiplayer bug actually ...
Another option that comes to mind is a HO C/T and an elf FM or a Gnome C/I or F/I.
An illusionist/cleric with fast flail offhand, tensers and reckless ring would also be very good and have more spells, better saves and higher levels than the FMC alternative.
Fafhrd is a barbarian, nice and simple. In 3rd edition games you could even give him a few levels of Bard but not possible in IWD unfortunately.
Mouser is more flexible. You could start him as a Swashbuckler and then decide that he wanted to go back to magic and dual class to mage after level 5,6,7 or 10. This would fix your lack of magic though you'd still be quite dependent on healing potions without a cleric.
Or you could include their "sorcerer advisors" in the party but then it wouldn't be a two person party. There's even a seven eyes spell for Ningauble!
Better still, to have Elric of Melniboné (F/M/C) to tag along and help them.
2*FMC -> do we really need a thief compared to 2 buffed behemoths?
FMC+swash 7/mage -> does a FMT really offer enough compared to what a Swash/mage can while getting high level mage spells so much faster?
MC+swash/mage -> a MC can hit 5 APR via fast flail, Tensers and reckless ring but is only splitting xp between 2 classes instead of 3, worth it?
So what do you think, what are the best duos for a HoF run?
We have a "behemoth" as you say on the one hand (buffed to the max due to arcane and divine buffs) and unstoppable mislead backstabs with fighter damage and to hit bonuses on the other hand. The fighter part will beat swash bonuses.
Ah but there's no healing either.
ranger/cleric for obvious reasons...
Might be a bit too powerful imo.
Or else you could play a fighter/druid + archer
Kuldahar Pass got a bit scary with all the goblin spawns managing to converge into a mega mob so we bolted to Kuldahar and returned with web and fom and worked through the rest of the map.
We've almost hit level 7 Mage on our triple classes. I'm looking forward to seeing what 6 skeletons or zombies buffed with haste and strength of one can do when we visit the Vale of Shadows.
I've gone through the lower levels of Dragons eye dreading the eventual confrontation with Yxonomei that just surely require in depth strategy and much head scratching.
So the battle went like this:
1. Summon 6 undead, long term buffs including prot evil, badge of bravery, shield and mirror image.
2. FMT opens the door an initiates conversation
3. Retreat into hall and gang up on the spellcasters that spawn
4. Mobs from room incl Yxonomei join us
5. Rain of debuffs including Curse, Recitation, Grease, Slow, Confusion and Yxonomei's own cloud kill
6. Attack Yxonomei with +2 arrows and Melfs Minute Meteors while she's harried between her minions and mine
7. Yxon dies. Clean up crew for the rest of the trash.
That was on my first go. It was almost disappointing how easy it was. Amazingly strategic battle really. No damage for either character.
CG elf fighter/mage/thief, longswords, longbows
I dunno about the specifics, but definitely this. Bard would be the next character if there were 3.