Best Arcane Spells for each level?
booinyoureyes
Member Posts: 6,164
Sup fools!
Playing a sorcerer and I need to choose level 2 spells... and I'm already lost! On level 2!
There was a thread before that ranked each spell by level (with a score out of 5) that split them into top tier, second tier and third tier spells, but it got closed.
I was hoping to pick your minds for some wisdom on spell selection. I have an avenger who will be taking care of my web duties, and a bard as well as my sorcerer. My bard will do mostly buffs and direct damage, while my sorcerer will do a lot of crowd control.
Lets begin with the first two levels. Appreciate all the help!
Playing a sorcerer and I need to choose level 2 spells... and I'm already lost! On level 2!
There was a thread before that ranked each spell by level (with a score out of 5) that split them into top tier, second tier and third tier spells, but it got closed.
I was hoping to pick your minds for some wisdom on spell selection. I have an avenger who will be taking care of my web duties, and a bard as well as my sorcerer. My bard will do mostly buffs and direct damage, while my sorcerer will do a lot of crowd control.
Lets begin with the first two levels. Appreciate all the help!
3
Comments
As for second level, Mirror Image is another good defensive spell, which is similar to Reflective Image though a bit more powerful. Melf's Acid Arrow is a decent offensive spell, and Web is a fairly good AoE spell. I haven't actually used it yet, but Glitterdust seems like it would be a good spell to use. It's basically a mass Blindness spell according to the description. Stinking Cloud is a pretty good AoE spell, but it has limitations as far as the kinds of enemies it can be used against. Undead are immune for one thing, and a few others as well. Another one I haven't used, but that looks good on paper, would be Snilloc's Snowball Swarm. It's more or less a reduced Ice Storm, which is a pretty good spell. And I had good results in the BG games with Horror, though again, some creatures like Undead are immune.
Mirror image is the best low level defense spell. Glitterdust can blind the whole bunch of enemies and a sorc can cast it repeatedly to ensure everyone stays blind each four rounds. Invisibility is a life saver and has excellent uses.
Here are a few threads about the matter which I talked about with more detail:
http://forum.baldursgate.com/discussion/37282/sorcerer-spellpick-iwd-vs-bg#latest
http://forum.baldursgate.com/discussion/37365/solo-sorcerer-and-how-to-heal-an-imp#latest
Color Spray, Burning Hands, Chromatic Orb, Shield, Magic Missile would be my first level picks I guess. Not sure on the exact order.
Web, Mirror Image, Glitterdust I'd say are the must haves for level 2.
Persio? You mean the a Necromancers Robe from Presio which has an AC of 8? That's 4 worse than the shield spell.
In fact, I can only find 1 robe that has better AC than the shield spell which is the robe of the watcher. Are there any others available to a sorcerer?
If the Robe of the Watcher is the only one then it seems worthwhile to have shield for the good AC for such a big portion of the game.
Minor Globe is a great spell but sorcerers have other priorities in level 4 slots especially in IWD with a distinct lack of threatening casters so it'll come late if at all and any cast of minor globe are stone skins that can't be cast.
I stand by my suggestion that shield is a good choice at level 1 along with another spell (color spray probably).
I also like knock since I usually go thiefless, ha.
I never really got the incentive to play with non-maxed stats. Really seems that a sorcerer would be more fun to play if he wasn't spending all his slots buffing some weak and agileless companions.
That said, I do like cats grace and strength anyway as they can round out some strength percentiles or give a thief a slight buff to his skills, just not on a sorcerer.
And yeah, I agree. I found that once you get level 2 wizard spells there isn't a huge difference between a non-maxed and a maxed run. You just have to cast a bunch of spells after every rest which gets annoying.
Best 1lvl spell is Identify
My point was that the lack of readily available identification was felt very keenly when I didn't have it to hand. Thus I feel it has some value and relevance as an important 1st level spell.
:P
In a Sorcerer build? Maybe not. But on the whole, I think it is functional and one of the most useful spells in the game, at least at lower levels (and yes, even if you have a bard in your group).