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Inquisitor Underappreciated in IWD?

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  • WowoWowo Member Posts: 2,064
    Wanderon said:

    kcwise said:

    It's amazing how much passion these games still inspire so many years after original release.

    What I find amazing is that so many people still insist on subscribing to the concept that only the most optimized character/party will do and anyone who chooses otherwise and finds their experience to be fun and rewarding is obviously an idiot who doesn't understand how bad his experience really is -

    Only the best is best everything else is useless garbage and how dare you attempt to say otherwise.
    If you're drawing this conclusion from discourse on the forums then I suspect you're making massive assumptions that have little to do with reality.

    Providing factual information about the objective value of a given character choice in response to a post asserting the objective value of a given character choice (which may or may not later be revealed to be a personal choice with little basis on actual character effectiveness) is little reflection on any posters playstyle who takes the time to provide said factual information.

    For my part (as an accused "power gamer"); I've played no reload, I've played "roll and play", I've played single classes only and I've played a level 1 HoF party with 5 dual classes and a skald ... Suffice to say, I've played a broad range of play styles with the only distinguishing factor being a general aversion to ranged combat. Additionally, I've played as much multiplayer as I can and consequently I have been able to experience a broad range of play styles from a 3rd person perspective which is sometimes more beneficial than doing it yourself.

    For instance, in my experience, it's actually less fun to play a non-minmaxed character in a multiplayer game for everyone involved.
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited December 2014
    My concluding statement in my OP was that I thought the class was a little better and more useful than a lot of people think.
    So the Inquisitor doing something the kit description says it does is "better and more useful than a lot of people think"?

    I mean seriously all you just proved is the Inquisitor does the stuff the game says it can do. You haven't really said anything about how other classes do the job sufficiently enough or make class specific Hold immunity a non issue or a more powerful Dispel Magic unnecessary that reducing a character into a gimped Fighter is worth it.

    So the Inquisitor, if the player takes away all the options to deal with Hold Person and ways to just bulldoze over the flimsy enemy mage protections, is suddenly a really good idea over other Paladins (and possibly other classes)? Sure. But that's no different from saying the worst character in a game only becomes the best character if all the other options are ignored, which really just proves why that character is the worst.

    If you want to show the Inquisitor is better than what people say it is, don't ignore options and show that even with stuff like Rings of Free Action, Free Action, using summons to catch enemy spells, access to regular Dispel/Remove Magic, using overwhelmingly buffed weapon attacks that the Inquisitors makes a better choice than the other Paladins if the player decides to devote one party slot to a Paladin.
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited December 2014
    I already said the Inquisitor was useful.

    The 'popular opinion' is that whatever uses the Inquisitor has doesn't make it a better pick over the other Paladin kits in general. And by in general I'm talking about a party that doesn't specifically limit itself to the point that it needs someone that resists Hold spells naturally and is somehow incapable of just plowing fhrough defensive spells with brute force or just relying on regular Dispel/Remove Magic.

    Because really all this topic proves is that if the player ignores all the other ways to circumvent Hold spells, then someone that can resist Hold spells becomes really useful. Well duh.

    And Dispel Magic is one on the ways to deal with enemy mage protections. Again. Duh.

    But it doesn't show how these make the Inquisitor is better than at least one other Paladin kit unless the player limits themselves to make that true.

    If the Inquisitor was useless it wouldn't just be the worst Paladin kit, it'd be worse than an empty character slot. And feel free to show how that's the 'popular opinion' because being the worst Paladin kit doesn't automatically translate to the Inquisitor being useless.
    Post edited by Zyzzogeton on
  • WowoWowo Member Posts: 2,064
    Heindrich said:

    Wowo said:


    For instance, in my experience, it's actually less fun to play a non-minmaxed character in a multiplayer game for everyone involved.

    That depends on who you play with. If you play with powergamers, of course you should powergame yourself so you aren't dragging back the team from optimal performance. However personally I've been having a great time with my roleplay driven multiplayer full saga game that's been going on for well over a year now. All of us have "sub-optimal" characters, but that's a great part of what makes it interesting.
    http://forum.baldursgate.com/discussion/27270/the-bhaalspawn-journals-roleplaying-multiplayer-game/p1

    There's many ways to enjoy this game and nobody's method of enjoyment is objectively better than anybody else's. It's a game, play it however you want.
    Sub-optimal characters? I don't know their stats but just from the classes I can say that their stats don't matter as you've put together a proper power gaming party, even going so far as to keeper an unstoppable force stopping DD/cleric.
  • DarkcloudDarkcloud Member Posts: 302
    There are nice if you aren't depending on many buffs on yourself. If your party gets hit by hold or confusion just dispel it and throw a haste afterwards for basic buffing.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Do you need inquisitor dispel for that, though? Even your normal paladins can cast dispel, not to mention priests, bards and mages.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    The inquisitor's dispel has the advantage of being instantly cast at twice the inquisitor's level, though. Regular dispel takes three round segments to cast, increasing the chances of interruption. During an emergency, those extra round segments can make a big difference.

    I don't know if IWD changes the basic Dispel Magic spell to be more reliable, but in BG, it was notoriously UNreliable. Only the inquisitor's dispel could be counted on to work 100 percent of the time.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @elminster, thanks, that info does make a huge difference, and makes the IWD inquisitor a bit less of a good choice. I still like mine for the instant cast dispel, though, plus the charm immunity. The undead hunter doesn't need his level drain protection, and I find that my inquisitor hits undead just as well as my undead hunter (from another party), even without the +3 bonus.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Well I think the conclusion is the inquisitor isn't underappreciated. It just doesn't offer much advantage in IWD, which I think is a welcome contrast to its dominance in SoA-ToB.
  • WowoWowo Member Posts: 2,064
    elminster said:

    In IWD level doesn't affect the success of a Dispel Magic spell. It always works (unless I suppose someone had some kind of spell immunity stopping it from working).

    Wow. Let's be honest, this makes the kit completely redundant and anyone who says otherwise is just blindly ignoring the facts.

    Next they'll be telling us that climate change isn't real.

    I might actually use dispel a little more often ... Does remove magic work the same way?
  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2014
    Near Infinity doesn't seem to like Remove Magic's settings, so I'm not sure how it works. However its likely that its description is accurate and if that is the case then it is based around levels.

    Edit: Turns out its description is wrong. It always dispels (according to Near Infinity anyways).
    Post edited by elminster on
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited December 2014
    Without a general trend to back it up "in an emergency" logic applies to every class.

    "In an emergency" the Undead Hunter's bonus against Undead saves a round or two of beating down on a Skeleton that might have killed whatever it is it was hitting

    "In an emergency" a Kensai's Kai deals enough bonus damage against a boss to kill it a round earlier to prevent a party wipe

    "In an emergency" a Ranger's innate 2 pips of Dual Wield lets it put 2 proficiency points in another weapon earlier letting it specialize in that weapon you just found letting it kill an enemy that would have killed off your Cleric had it lived for one or two extra rounds.

    So if all the Inquisitor has for its Dispel Magic is it might be useful "in an emergency", then it's not underappreciated at all.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    image

    "(To Minsc after he mentions what a great honor it is to fight next to Keldorn) Do not take honor in fighting with my presence. Take honor in that you fight for good, for that is my source of strength.

    "I shall do everything in my power to keep this group safe and on the path of right."

    "Good is on our side this day!"
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited December 2014
    I think the contention here actually comes down to the classical "roleplayers vs. powergamers" dichotomy
    And exactly how does this mean the Inquisitor is under appreciated?

    From a power gaming point of view, it's the worst Paladin kit. So far nothing you've shown makes it better than any Paladin Kit.

    Instant Dispel Magic, and other Inquisitor class abilities don't justify it being a gimped Fighter, especially in a party that isn't gimped to the point that Dispel Magic needs to have a Casting Speed of 1 and act at twice the level of the caster. Which pretty much means any party a powergamer can come up with that isn't specifically gimped to make the Inquisitor shine.

    So far nothing you've said proves otherwise.

    No one has ever said the Inquisitor is incapable of doing anything you said it does.

    Most roleplayers don't really care how a class matches up to other classes or how its advantages and disadvantages match up as long as it's playable. Which so far no one has ever stated that it wasn't.

    Powergamers appreciate the Inquisitor as much as it deserves to be appreciated from a powergaming standpoint. And roleplayers appreciate practically anything.

    So where's the lack of appreciation?
    Inquisitor is a fine class for a roleplaying party tank.
    And has anyone said or indicated otherwise?

    No?

    Then the Inquisitor isn't under appreciated.
  • WowoWowo Member Posts: 2,064
    How about we sum up?

    Normally, the Inquisitor kit has a number of very useful advantages:
    - true sight
    - instant dispel at double level
    - immunities

    And some disadvantages:
    - no spells

    Now, in BG series it's fine. The double caster level is amazing for removing protections and the true sight is very effective as every Mage has illusion spells. The immunities were always so-so but they help occasionally.

    In contrast, in IWD True Sight is useless, dispel is just as effective cast by the inquisitor as literary any other character, cleric spell buffs are so much more useful and the immunities remain so-so - or even worse as there's less status effects in IWD generally.

    End of the day I'd probably have more fun playing a fallen paladin and it would be just as effective. I mean, what would an Inquisitor even be doing in the frozen north?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I think we've pretty much established now that the Inquisitor is not under-appreciated, it's appreciated exactly right. What that level of appreciation may be, well, that's your individual business.
  • jackjackjackjack Member Posts: 3,251
    Wowo said:

    I mean, what would an Inquisitor even be doing in the frozen north?

    Perhaps he was banished there by @elminster‌ :D
  • FardragonFardragon Member Posts: 4,511

    And yet, my inquisitor has saved his fellow party members' lives numerous times, all in a single round segment.

    But that's only because you aren't effectively dealing with enemy spellcasters in the first place. I don't need Dispel Magic because I turn anyone who starts waving his arms in the air into a porcupine.
  • WowoWowo Member Posts: 2,064
    Fardragon said:

    And yet, my inquisitor has saved his fellow party members' lives numerous times, all in a single round segment.

    But that's only because you aren't effectively dealing with enemy spellcasters in the first place. I don't need Dispel Magic because I turn anyone who starts waving his arms in the air into a porcupine.
    And if they do get a spell off you'll hopefully have a backline character with dispel magic ready.
  • ZyzzogetonZyzzogeton Member Posts: 526
    So basically "all kits are playable"

    I'd assume anyone who doesn't have a warped view of the game's difficulty would think so.
  • FardragonFardragon Member Posts: 4,511
    But from a general "fun" perspective, the Inquisitor looses out as well, simply by getting less stuff to do than the other Paladin kits. No spells, no turn undead. He is just a fighter without the fun of massive GM buttkicking until such time as you mess up with an enemy caster.

    With IWD, many of the spellcasters are undead anyway, so an Undead Hunter with a longbow will deal with them more effectively, and still get most of the other Paladin stuff.
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