Final Battle - need your help - spoilers
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So as title says, I am at the final battle in the Realm of Bhaal.
Actually I have reached the second phase, but I also have the save before the start of the first phase if that is important.
Group is the following:
Protagonist - Archer - lvl 25
Minsc - lvl 24
Sarevok - lvl 28
Imoen - lvl 23/7
Neera - lvl 23
Aerie - lvl 19/16
What I noticed so far from trial and error:
I can not hit Melissan with +3 arrows, but I can take down fast several summons, like the beholder.
I use improve haste on Minsc and Sarevok and on Protagonist.
Writing this post actually helped me realise that my mages are too busy with her summons, maybe I should use some of my own, besides the Fallen Planetar of course.
Any suggestions are appreciated.
Thank you.
Actually I have reached the second phase, but I also have the save before the start of the first phase if that is important.
Group is the following:
Protagonist - Archer - lvl 25
Minsc - lvl 24
Sarevok - lvl 28
Imoen - lvl 23/7
Neera - lvl 23
Aerie - lvl 19/16
What I noticed so far from trial and error:
I can not hit Melissan with +3 arrows, but I can take down fast several summons, like the beholder.
I use improve haste on Minsc and Sarevok and on Protagonist.
Writing this post actually helped me realise that my mages are too busy with her summons, maybe I should use some of my own, besides the Fallen Planetar of course.
Any suggestions are appreciated.
Thank you.
0
Comments
So, you need +4 weapons to hit the boss. If your archer is using the Shortbow of Gesen or the Firetooth crossbow, you can unload them and have them shoot their default ammo. That'll hurt the boss. If not, your archer is gonna have to stick to taking down summons.
Personally, I'd focus Minsc and Seravok (and maybe your archer, depending on the above) on dropping the boss. I think she uses spell protections (how many times have I fought her and I'm not sure of this? embarrassing), so have the mages fire off Breach asap. Tanking her or the summons with a buffed mage (Imoen's probably your best bet) is generally pretty helpful, although beware of level drain on some of the summons. Improved Haste on the warriors is definitely the way to go as far as offensive buffs go, but keep in mind that the second stage is not the last one. Don't be afraid to use the scrolls and potions you've probably stockpiled, but do keep in mind that you're not gonna be able to rest before the end of the game. Summons are also a good idea, especially Mordenkainen's Sword, but you'll want to save a few for the third stage, imo.
That's all I can really think of, I'm afraid. Good luck!
For the no rest part I was thinking maybe a wish spell to give me back all casted spells. I believe I have 2 of those memorised just in case.
Thank you both of you. Will try more within the week and hopefully it will be over.
Got to finish this and focus on another rts during holiday break.
I'd have the casters load up on project images. Keep one for each stage per caster and cast right after the battle starts. Have them cast improved hastes, ruby rays, and breaches. Focus on taking down melissan's defenses.
Go after melissan only with the fighters. Don't bother with the summons. When she dies, they die.
Planetars are great here for a lot of reasons, not the least of which being their healing spells.
Hopefully you have saved those rods of resurrection. They really come in handy here also.
Good luck!
I think beholder is the worst case scenario when you deal with Melissan, and you should definitely get rid of them as soon as you can before they dispel and spell failure all your party. You were just unlucky.
In the vanilla game Melissan's stoneskin and divine mantle was bugged (or perhaps it was intentional) that breach did not remove them, but a high lvl spell protection removal, such as spellstrike, did. I haven't yet faced her in ee games so I don't know if this has changed.
You can make Imoen gulp a potion of insight for maximum 18 wisdom and try Wish spells to get the 'rest and renew all spells/abilities' option.
Why not just use PI? You have more 7th level spell slots and you can save your 9th for spells like IA and Planetars. As always, if it works for you then that's all that matters, but I just don't get relying on that strategy.
Rest option refreshes all of your party's spells and perhaps more importantly, all of the high level abilities such as whirlwind attacks and hardiness, too. These really make or break fighters in the final battle. Sure you can use PI and spell trap shenenigans to preserve or replenish your mage's spells. But refreshing all of your party's trump cards is only viable with Wish spell.
The entire series was an amazing gaming experience unlike any other.
Traps are too cheesy for me. I prefer hitting things directly.
https://forums.beamdog.com/discussion/43990/how-to-install-mods-on-android
Note that some mods are quite heavy. My modset made the game 5.5GB instead of 2.4GB, which can pretty significant on a mobile/tablet. Among those I installed, SCS was the heaviest (he made up for about 90% of the additionnal weight).
EDIT: It may also slow the game down if your device is not powerful enough.
Now, I know some people have run BG2:EE with Ascension and gotten a smooth experience. Personally, I ran into several issues (crashes, bugs) but managed to play all the way until the final battle, only to discover it is unbeatable due to a bug that causes Melissan to vanish and never come back. So try it with your own risk.