Spike trap does magic damage?
lunar
Member Posts: 3,460
I have heard that spike traps HLA was kinda overpowered, I had the chance to try them in Black Pits2. Since some fights are rather challenging, it is okay to use them, I guessed.
I discovered that spike traps do magical damage. I was expecting them to do piercing or missile damage just like regular traps. But no they do magic damage with that yellowish-orange damage text in the message window and that 'khcishh!' Magic damage sound effect. These traps ravaged the ravager enemy who had amazing defenses and resistances to every pyschial damage, but apprently he had no magic damage resistance as a few traps were able to do 200-300 damage to him in a blink.
I find that spike traps doing magical damage on par with Abi Dalzim's Horrid Wilting rather silly. Plus they ignore magic resistance, too. And allow no save. Well, regular traps ignore mr too but they are just arrows, spikes or other mean sharp objects flying at the face of the enemy, no magic resistance can protect from this.
Was this like that in bg2 original? I wish spike traps did piercing or missile damage, it would make more sense, and a stoneskin could protect from them. This way they make no sense to me. Ability description says nothing to hint that it does magical damage. And magical damage is the odd damage type you just can't describe. Opening wounds, holy/unholy smite, magic missile, and skull trap do magic damage, they are negative or pure energy like? Then there is horrid wilting which does desiccation damage I guess, which the game labels as magic damage as well.
Thoughts?
I discovered that spike traps do magical damage. I was expecting them to do piercing or missile damage just like regular traps. But no they do magic damage with that yellowish-orange damage text in the message window and that 'khcishh!' Magic damage sound effect. These traps ravaged the ravager enemy who had amazing defenses and resistances to every pyschial damage, but apprently he had no magic damage resistance as a few traps were able to do 200-300 damage to him in a blink.
I find that spike traps doing magical damage on par with Abi Dalzim's Horrid Wilting rather silly. Plus they ignore magic resistance, too. And allow no save. Well, regular traps ignore mr too but they are just arrows, spikes or other mean sharp objects flying at the face of the enemy, no magic resistance can protect from this.
Was this like that in bg2 original? I wish spike traps did piercing or missile damage, it would make more sense, and a stoneskin could protect from them. This way they make no sense to me. Ability description says nothing to hint that it does magical damage. And magical damage is the odd damage type you just can't describe. Opening wounds, holy/unholy smite, magic missile, and skull trap do magic damage, they are negative or pure energy like? Then there is horrid wilting which does desiccation damage I guess, which the game labels as magic damage as well.
Thoughts?
2
Comments
But how does a spike trap do magical damage? Cuts into your soul?
That said given that it does an average of 70 damage (the next closest of the non-HLA snares is 39.5 damage, and only half of that damage is physical damage) it probably makes sense that it does.
The fact that it bypasses magic resistance doesn't make a lot of sense either given that exploding trap doesn't.
Melf's minute meteors, a parlor lvl 3 trick does bypass mr but mighty energy blades hla does not. And now spike trap bypasses mr and exploding trap does not? It would make sense that explosion ignored mr as it is not a spell, maybe some chemical reaction like a land mine or flame grenade?
Meh I will try to edit my game that spike trap does piercing damage, and exploding trap ignores mr:it can have some use against pesky drow in Sendai's Enclave this way, at least.
Oh, okay then. Sorry I never saw an exploding trap in action, it just seems like a waste of a hla when spike trap is soo powerful. It is true that exploding trap can kill multiple foes, but any enemy that can be killed off by a fireball is no threat at those levels anyway.
Still, a spring loaded huge spike trap does magic damage? I think about the huge spike trap at the start of the iconic Raiders of the Lost Ark movie, where Indy dodged it and there was a putrified dead body impaled to the spikes, too. Now I can see something like that doing 20d6 damage. But magic damage? Noo that guy looked pretty impaled (piercing damage) to me. Okay I could test too but now am a bit away from my laptop. I could check the trap in dltcep to see if it ignores mr.
One of the things this great mod does is "fix" the trap HLAs... All HLA traps do non-magical damage as they're mechanical/chemical in nature.
Spikes pierce, explosions burn and the new Acid Trap corrodes.
(Oh, and Bounty Hunter traps do "unarmed" damage, causing KOs rather than kills.)
It also takes traps off Bards and gives them nifty sonic damage abilities instead!
Use game logic i can suggest, that Druid "Entangle" spell and "Earthquake" bypass MR because entangle its plant sphere (something natural) like an Elemental(Earth) sphere. Much of it, both of these spells from alteration school. But only "Earthquake" bypass MR.
Well. Back to cleaning i guess.