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#11029 - Mimic should not wander when blinded

killerrabbitkillerrabbit Member Posts: 402
edited December 2014 in The Road to v1.3 (BGII:EE)
Also the blindness new script can cause mimics to walk around invisibly.

Expected behavior -- mimic should stay attached to the graphic

[spoiler=Original Post]Not sure if I never noticed this before but shadows can now be blinded by holy smite.

Expected behavior -- undead immune to blindness.

Also the blindness new script can cause mimics to walk around invisibly.

Expected behavior -- mimic should stay attached to the graphic

Emotion has been nerfed -- intentionally or accidentally?[/spoiler]

Post edited by Troodon80 on

Comments

  • Troodon80Troodon80 Member, Developer Posts: 4,110
    I've tagged the mimic issue as #11029. Shadows are affected by blindness, this is intentional. Per the Emotion issue you are having, you'll need to be more specific about how it has been nerfed, the spell itself has not been changed (as in the SPL file is binary identical to the SPL file from 1.2).

    Also, please post issues in separate topics—it makes it considerably easier for the team to navigate and determine what topics contain what issues. :-)

    CrevsDaakkillerrabbitJuliusBorisov
  • killerrabbitkillerrabbit Member Posts: 402
    Thanks! with emotion, in the unpatched game the effected enemies remain prone while you attack them. In patched game the enemies stand up and return to the attack once you have hit them.

    I will put future issues in separate threads.

    JuliusBorisov
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