What are your ideas for reducing the number of rests per game?
Generally speaking, I find it very uncomfortable to see all those days on the counter. In my current playthrough(third, and first one finished) I've managed to end the game without expansions in ~60 days. It's certainly not the best I can get. What are your scores in that aspect?
Things I've found helpful...or haven't done for some reasons, but which would be helpful.
-Have a bard. As replenishing hitpoints is a major reason for resting, his 11-th level song is just impossible to replace.
-Before you get the song, spend a plenty of spell slots on healing spells. I think that having more than one divine casters would also be helpful.
-Scout! Preparing your party accordingly to the dangers that lie ahead is crucial. It's just sad when you have to rest because you have mostly ice spells before an area with only ice-resistant monsters.
-The more warriors you have, the easier it gets.
-Use your spells to the last one. If you can't find an use for one of them, than it means you have prepared yourself poorly.
-In the final area, I've discovered that I've amassed quite a fortune: Several hundreds of magic arrows of different kinds, few dozens of different potions, including many powerful(10 potions of heroism?!), many charged items. If I had used them earlier, it would definetly reduce the rest rate.
-For obvious reasons, haste is to be used with special caution, preferably only in difficult battles and as the last spell before resting.
-For reasons listed above, I guess that an ideal party would consist of a bard, 2 diviners(multi-class, I guess) and three warriors of some kind. Personally, I wouldn't like it to be too powergamy, so using single-class characters without minmaxing sense like a sensible limitation.
I guess there is a lot more. Anyone cares to share his thoughts and records: )?
P.S. I think I'll try a rest-minimal playthrough in the future.