Lore reason for only one magical equipment?
I understand the basic gameplay balancing reasons for why Baldur's Gate games only allow you to equip one magical piece of equipment per character but I was curious if perhaps there is a lore reason within the Forgotten Realms as to why this is the case?
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Implementing it so that only a Ring of Protection's saving throw bonus was in effect if you are wearing magic armor probably was too time intensive given the limited benefits, so I'm guessing the current system was just the easier approach given game limitations.
in the game this has been simplified so that you can't even have both protections on yourself but i truly believe that the above was the original intention. there's a certain mod component that enables you to turn off rings' ac effect which enables you to use other properties (such as the save bonus).
weapons, helmets bracers and mage robes that also affect your ac give a different type of magical protection which enables cumulation of effects...i rationalize that as follows:
melee weapons' ac bonus actually is magical parry bonus - your hand is magically guided to deflect incoming attacks
bows' ac bonus is actually like evasion that high dexterity also provides you with
helmet's enchantment only protects the head
mage robes' and bracers base-ac effect is like a permanent armor spell (of varying strength)