IWD:EE New Quests
PadreR20
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Where i can find new Enhanced quest in IWD:EE?
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There're no new quests, there's a restored content in IWDEE that provides a completely new quest in Lower Dorn's Deep, the Voice of Durdel Anatha. It also allows for different resolutions or twists to existing quests. For example, you can challenge Presio to a one-on-one duel, or find a way to turn Malavon's golems against him.
The details of the restored content are below:
The Voice of Durdel Anatha
This is probably the best known of the missing content, and a slightly different version is available as part of the core content of Auril's Bane. This component restores the Voice of Durdel Anatha, a cursed paladin of Torm forced to wander around Lower Dorn's Deep. The party can free him of his curse.
Malavon's Golems
There was a book that detailed how Malavon created his twin iron golems. The party can possibly deactivate or even turn them against Malavon.
Expanded Guello/Beorn Quest
When you speak with the deep gnomes, they actually ask for two things--that you kill Shikata and his salamander kin (thus freeing Guello) and also to stop the umber hulks that are digging and searching for their hidden enclave. Guello will now reward you for both tasks instead of just one of them. Note that this also restores a wave of umber hulks in Tarnelm's oubliette, making the battle here a bit tougher.
Presio's Duel
The third level of Dragon's Eye features Presio and her legions of undead. As the party travels the area, she speaks to the party via her undead lieutenants. Paladins and mages can call her out to single combat through one of these vessels.
Orrick's Rhino Beetle Shield
The duergar Dirty Llew can fashion a shield out of rhino beetle shells for the party; Nym can further enchant the shield. As an alternative, the party can take Llew's shield to Orrick in Kuldahar instead with a slightly different result.
The High Baptist's Flock
Some leftover dialogues and scripting suggested The High Baptist was supposed to have some followers. When you encounter him on the fifth level of the Dragon's Eye, he'll now have a small but "loyal" congregation.
Marketh's Ring
Marketh's Ring from UB is not included. It introduces some fundamental changes to some key characters and really stretches out the Marketh sequence with a lot of pointless delays.
There's some new dialogue, primarily to account for the new kits and the half-orc race. Specifically Assassins, Blackguards, Barbarians, and Priests of Tempus all have new dialogue options (or adjustments to original dialogue) at various points in the game. Be sure to have your half-orc speak to the townspeople in Easthaven.