#11092 Auto-Pause: Enemy Sighted should not be automatically disabled
argent77
Member Posts: 3,478
How to reproduce:
1. Enable "Enemy sighted" option in the Gameplay->Auto-pause screen
2. Enter the Slaver Compound (AR0405).
Observed: The game does not trigger auto-pause in the Slaver Compound (AR0405).
Expected: The game activates auto-pause as soon as enemies enter the visual range of the party.
You can test it with the attached save when you enter the backdoor to the Slaver Compound. It worked as expected before the latest patch.
Edit: I should have finished the map completely before reporting a bug. Actually all enemies in the Slaver Compound don't trigger auto-pause. I have updated thread title and description accordingly.
1. Enable "Enemy sighted" option in the Gameplay->Auto-pause screen
2. Enter the Slaver Compound (AR0405).
Observed: The game does not trigger auto-pause in the Slaver Compound (AR0405).
Expected: The game activates auto-pause as soon as enemies enter the visual range of the party.
You can test it with the attached save when you enter the backdoor to the Slaver Compound. It worked as expected before the latest patch.
Edit: I should have finished the map completely before reporting a bug. Actually all enemies in the Slaver Compound don't trigger auto-pause. I have updated thread title and description accordingly.
Post edited by Gate70 on
0
Comments
1. Entering the Slaver Compound through either entrance never triggered the auto-pause even though enemies were clearly present.
2. Enemies that are coming into visual range never trigger auto-pause after saving and reloading a game while a party member is charmed. The issue persists even after the charm effect has run out. Saving and reloading the game after the charm effect has ended fixes the issue.
Should I open a separate topic for the second issue?
I'd say open the charm one up as a separate topic as it makes things easier to track.
Thanks
More examples which don't trigger auto-pause are the pirates hideout in The Thumb's tavern or the minotaurs in Kangaxx's tomb. Although I have managed to trigger auto-pause in the minotaur room once or twice. I still have no clue why sometimes auto-pause works and sometimes not.
Will dig around.
Edit, & tagged.
Thanks
Thanks