#11090 Loading a save with a charmed party member should not disable auto-pause: enemy sighted
argent77
Member Posts: 3,496
How to reproduce:
1. Enable "Enemy sighted" option in Gameplay->Auto-pause.
2. Let an enemy spellcaster charm one or more of your party members.
3. Save while the charmed state is active and reload the game.
Observed: Auto-pause on "Enemy sighted" does not work anymore even after the charm effect has run out.
Expected: Auto-pause on "Enemy sighted" triggers as soon as enemies enter the visual range of party members regardless of current or past mental states of party members.
The issue can be fixed by saving and reloading the game after the charm effect has run out. Save attached with Minsc being charmed by the spell "Charm Person or Mammal".
1. Enable "Enemy sighted" option in Gameplay->Auto-pause.
2. Let an enemy spellcaster charm one or more of your party members.
3. Save while the charmed state is active and reload the game.
Observed: Auto-pause on "Enemy sighted" does not work anymore even after the charm effect has run out.
Expected: Auto-pause on "Enemy sighted" triggers as soon as enemies enter the visual range of party members regardless of current or past mental states of party members.
The issue can be fixed by saving and reloading the game after the charm effect has run out. Save attached with Minsc being charmed by the spell "Charm Person or Mammal".
Post edited by Gate70 on
1
Comments
I'm thinking the game should only auto-pause if Minsc has recovered or if he is still charmed but out of sight when an enemy is seen. Neither of which seem to happen from the attached save but would like to check without a save/load being involved.
- You see an enemy (except this enemy is in your party).
- You don't have control over all your party members.
I've checked the original BG2 with Fixpack and even back then you were able to save with a hostile, charmed party member present, so this seems to have always been this way but it is most likely a bug. If, for instance, one of your party members is merely confused but not hostile, the game prevents saving, stating:
"You cannot save at this time because you do not have control of all your party members."
I agree that it's more logical to prevent saving the game at all while party members are under the charm effect. But since it's possible to save with a charmed character in the original game without anyone complaining I have assumed it to be an intended feature.
Looking at it from a technical perspective. The character's allegiance is still "PC", so the game doesn't recognize Minsc as a threat. The red circle and lack of player control is caused by the "Charm creature" effect (opcode 5).
Thanks