Skip to content

#8766 Summoned Monsters Change Which Player Controls in Multiplayer

AureolAureol Member Posts: 53
edited December 2014 in BGII:EE Bugs (v1.3.2064)
I cannot say if this existed in vanilla BG2 or what, but it's something I've only just noticed, as it is my first attempt at a multiplayer game.

I am playing as a cleric, and I cast Animate Dead a few times prior to saving. On reload, the skeletons fell under the control of my brother whom I was playing with.

Definitely not game-breaking or anything, but it is mildly annoying.

EDIT: My brother is Player 1, which most likely matters.
Post edited by Gate70 on
Hurricane

Comments

  • Gate70Gate70 Member, Developer Posts: 3,870
    edited December 2014
    Yes, same as vanilla BGII but was previously reported for BG:EE. Have tagged accordingly. Also affects returning to previous areas, and the summons become permanent, e.g. don't expire after n turns / hours.
    Thanks
    HurricaneAureol
  • AureolAureol Member Posts: 53
    Thanks! I tried searching for this, but apparently not hard enough. Good to know :)
  • Gate70Gate70 Member, Developer Posts: 3,870
    Yeah, it's not easy to find every issue - having access to the internal tracker helps me.
Sign In or Register to comment.