Ranger Specialties (Followers of Mielikki)? *SPOILERS*
Noloir
Member, Mobile Tester Posts: 380
Ranger is by far the most versatile, entertaining melee/fighter class in the game. A well rounded Ranger is a menace both from up close and afar with the proper defensive equipment wreaking nothing less than havoc on the battlefield. The question, to all who abide by the tenets of the great Mielikki what type of Ranger Subclasses do you specialize in and why?
Post edited by Noloir on
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Comments
Sadly though their name is not Dar.
If I were to make a ranger it'd prob be a stalker.
I like the idea of a nature-themed assassin.
They are all behind the more powerful pally and fighter kits though, with berzerker rage and inquisitor dispel making those kits the more versatile, in terms of enemies taken on, and powerful.
I find the best use for a ranger is to give my cleric some fighting prowess.
Their special perks (2 free PIPs, favored enemy, weak spellcasting, weak scouting) are quite underwhelming and do not compete with what fighters (grand mastery, great kits) and paladin (great kits, much better spellcasting) get.
Only archer really stands up as a kit but archery (while very viable) is not so good in BG2EE.
Not the greatest perk ever...
The arrow HLA would be a great idea for an archer and that could make archery much better in BG2EE.
It kinda sucks that +3 arrows are only available in ToB and +4 arrows only in BP2. They should both be available in SoA in small numbers, like other +4 or better weapons, Carsomyr, Wave and so on.. Being able to create a stack of 20 +5 or even +4 arrows daily would be awesome.
Hunter's Mark would be a good HLA to have, lowering targets missile armor class by 4 for say 2-5 rounds. This ability couldn't be dispelled and they would unable to stealth or go invisible.
It's basically Drizzt's spieit Panther in a different form. It has Fear/Resist Fear Protection from Evil once a day. Mirror Image 3 times a day. Improved invisibility once a day. Healing lick thatt can cure any disease and adds 20hp 3 times a day. It's naturally fast/hasted and has ridiculously high magic resistance. Rangers are not to be underestimated.
At the start, the ranger is the only class that can properly dual-wield at level 1 without screwing up terribly, and they specialize in versatility more than anything. Many would consider the second pip in a weapon style to be the most significant one (due to it actually giving a bonus) and the ranger is solid evidence of that. A vanilla ranger can do anything that requires muscle and skill from the start of the game (BG1) to the end of the game (BG2-TOB), and gets some free perks with spells to boot. Minsc is proof of this too as he's the most well-rounded and versatile warrior in the game as far as the NPCs go, and Valygar kind of backs this up with where his initial proficiencies were placed (though why spears of all things as a Stalker? ugh...)
Edit: I do admit, I role-play the stalker more as an un-kitted ranger who has studied the arts of stealth and magic to the greatest of THEIR abilities (not necessarily as much as some people's abilities), allowing for more versatility. As opposed to the city ranger/spy/wannabe assassin/thing, that is.
Either way, nothing to argue about given how inconsequential all of this is by Throne of Bhaal.
Fond memories of the very first time I discovered standing in tree shadows in Larswood and Peldvale enabled me to stealth at high noon! I OWNED those damn Black Talon bastards! And used their icicles to cool my rum punch!
My second build in BG1ee in fact right now is a Stalker, really having fun doing BG1 with that kit for the first time! Actually might be OP for BG1 in fact ( also running an Undead Hunter in a separate game).
Come BG2ee, my Stalker will still conduct stealth hits and scouting and I ran BG2 vanilla more than once with Minsc, Vally and I doing some very covert ugliness to folks. Mostly because I'm not at all enamoured by the fact there are no pure thieves in SoA or ToB. The Multis' and Duals' better serve casting.
Yes by ToB the ability to stealth gets upset by damn near everyone having some means to spot you but there are means to defeat that as well.
So yes, I think the Ranger has wonderful attributes and if ya play a Ranger/Cheddar, well it sets a whole new standard doesn't it?
m2c
btw- if you notice, the OP said nothing about most powerful. He said "most versatile and entertaining" which are personally subjective, so I think some responses sort of derailed the intent.
Also, IWD casting improvements really help balance Paladins & Rangers...
I've always wanted to do a custom kit using the sorcerer to combine a slower spellcasting progression with the Stalker as it stands and limit it to 1-handed slashing swords and longbows. Kind of like a modified Ranger/Sorcerer multi-class with a few divine spells added to the arcane spellbook for spontaneous casting. d7 for the Hit Dice.
Max out at level 6 Arcane spells with 3 casts per day and a passive Free Action at level 6 with +1APR at levels 12 and 19 to compensate for the lack of compatibility with Improved Haste. Draws from a modified fighter/cleric HLA pool without access to Whirlwind/Greater Whirlwind. Gets a modified Familiar spell at level 3 once per day to summon a spirit animal for 4 hours - improves at level 9 and 16. Capable of Grand Mastery with single bladed swords and Mastery in longbows. Starts out specialized in Dual Wield. Can hide in plain sight at level 20.
+1 to hit every 3 levels. +1 to damage every 4 levels. -1 to Missile AC at level 2 and every 3 levels after. +5% damage reduction at levels 10 and 20. Barbarian movement rate. Thief Thac0. Fighter/Mage saving throws +2 penalty. Mage XP progression.
17 str max
15 con max
cannot cast spells with armor
cannot wear armor greater than studded leather
cannot wear helmets
lower backstab modifier than thief (current Stalker backstab progression)
restricted from necromancy and divination schools with the exception of divine magic
+2 saving throw penalty
alignment restricted to Good