#11129 Biography text should not show when swapping armour mid combat
argent77
Member Posts: 3,496
The game prevents you from equipping or unequipping armor during combat. The message "You cannot change armor during combat." should be displayed in the inventory screen if you try it anyway. Since update 1.3 it displays the biography text of Charname instead (I've seen both versions with different Charnames, see attached screenshots).
You can reproduce it by attacking your party members to enable combat mode and trying to equip or unequip armor afterwards.
You can reproduce it by attacking your party members to enable combat mode and trying to equip or unequip armor afterwards.
Post edited by Gate70 on
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Thanks
I'm using a newly created character in the first save and an imported character (from a BG1EE CHR file) in the second save. Both are displaying different messages as shown in the screenshots of my first post.
Thanks
(hmm, and doing the same a 2nd time didn't work so may repro based on BPII)
Thanks
http://forum.baldursgate.com/discussion/37788/buglette-changing-armor-during-combat
DEFAULT.TOH
which is stored in theBALDUR.SAV
of each savegame. The affected strings include the above-mentioned line "You cannot change armor during combat." (Strref: 62024) as well as the following six entries:- "But it... it is weak and will not help again! You are empty inside! There is nothing within... but the instinct!" (Strref: 62025)
- "You may not cast the Find Familiar spell in the tutorial." (Strref: 62026)
- "Foolishly, you murdered Goldander Blackenrock, an evil act that must be overlooked for the time being." (Strref: 62027)
- "You have not identified the shield yet. To identify the shield, please RIGHT-CLICK on it and then choose the Identify option." (Strref: 62028)
- "With your attack on the dragon, the drow illusion fades away." (Strref: 62029)
- "There is nothing more to say." (Strref: 62030)
In a normal game only strrefs 62016 up to 62021 are overridden which all contain the text "— This space intentionally left blank —".
Another, possibly related bug -- not sure if already has a number -- a fatigued character will continually respond as if selected and will initiate all possible banters until sleep. To reproduce -- have Mazzy use her speed twice and then continue to play. @gate70