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#11131 Game should not crash when loading a save where an injured enemy is leaving the area

deathmonkey2k5deathmonkey2k5 Member Posts: 14
edited January 2015 in BGII:EE Bugs (v1.3.2064)
My game crashed three times. I'm attaching a zip of the dumps it took. The zip will also include my save game. All three times it was in the same exact spot from the same game save. I'm going to delete it so I can actually continue playing and hopefully it won't happen again.
Post edited by Gate70 on

Comments

  • argent77argent77 Member Posts: 3,496
    edited January 2015
    @deathmonkey2k5‌ I've fixed your save. It might have some effect on future events though, as I had to remove several creatures from the map. If you still have an earlier save (e.g. the autosave from before entering the dungeon), I'd recommend to use it instead.

    @Gate70‌ To fix it I had to remove several creatures positioned at the inaccessible coordinate [0, 0] on map AR1201, which included several pheasants, hobgoblins, Crazy Celvan, Chieftain DigDag and Hayes from Neera's quest. I don't know if this is a bug or not.
  • Gate70Gate70 Member, Developer Posts: 3,883
    edited January 2015
    Creatures at location 0,0 should be invisible and only there if in transit to another area (i.e. left an area in panic, or in the case of Chieftain Digdag an intentional move to another area). There was a fix in the 1.3 patch for these behaviours but not because of a crash.

    @deathmonkey2k5‌ I see Digdag is taking damage from something - I assume you've given him some darts of wounding, bolts of biting and arrows of biting? That's probably the issue as he's probably dying while in transit, but I'd need to repro it up with a save from before entering the dungeon to confirm. Will try to do that over the weekend.
    Thanks

    (edit, might as well ask. If you have a save from before entering the dungeon please could you attach it)
  • Gate70Gate70 Member, Developer Posts: 3,883
    edited January 2015
    OK, I can repro it with Melfs Acid Arrows, then save & load.
    Thanks

    (& using the edited save means he won't appear later, nor will the other removees. I did try removing just the effects from him but didn't manage that)
  • deathmonkey2k5deathmonkey2k5 Member Posts: 14
    @argent77‌ Thanks for your input. You too as well @Gate70‌. I'm the kind of gamer that does a quick save practically every few minutes and a brand new master save depending on when I retire for the night or if I am about to start a new area or quest or bug-testing and whatnot. I know it's been a few days, but in case you still need it here is the last save I had right before the crashed save and the one right after it. I don't remember how far back or forward these go though...:-(
  • deathmonkey2k5deathmonkey2k5 Member Posts: 14
    And yes @Gate70‌, I'm pretty sure my main had Darts of Wounding, that Asp Nest thingy, or the poisoned dagger equipped at the time.
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