Proficiency: Gun
Deltharis
Member Posts: 124
So, I've been browsing stuff in DLTCEP looking for fun stuff to change, and I entered Carsomyr (SW2H10). Since I didn't know how doing stuff on hit was done, I wanted to take a look at what's here. To my surprise, at equipping effects I found opcode 233 Stat: Proficiency. Curious why Carsomyr would mess with that I entered the details, and there...
On equip it sets the proficiency to 5.
Type 109 - Gun.
Did one of my mods (Ascencion or Weimar item upgrade) do this? If so, did this proficiency exist in the vanilla game? If it does - why? What would be the purpose of that?
On equip it sets the proficiency to 5.
Type 109 - Gun.
Did one of my mods (Ascencion or Weimar item upgrade) do this? If so, did this proficiency exist in the vanilla game? If it does - why? What would be the purpose of that?
0
Comments
Edit: On further inspection it seems like all melee weapons are affected. The proficiency is set to the enchantment level of the weapon so most likely it's used by some enemy AI script to check what kind of weapon your character is using.
Here's a Spanish Flintlock from the 17th century.
Should be interesting that Pillars of Eternity is going to include early fire arms.