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#20036 Kalah should not shoot bullets from his chest

MaxxximusMaxxximus Member Posts: 322
edited February 2016 in BGII:EE Bugs (v1.3.2064)
1. Enter Kalah room(or download save). (ar0606)

Observed
After Kalah dialog and few magic missiles, Kalah firing bullets from his belly, if melee, he attacking with invisible weapon (Flail).

Expected
Kalah weapon should be visible (if melee), should be animation of sling firing if ranged.
Post edited by Gate70 on

Comments

  • MaxxximusMaxxximus Member Posts: 322
    edited August 2015
    Temporal fix
    Flail, sling and bullets removed, no animation for them, added dagger.
    Post edited by Maxxximus on
  • Gate70Gate70 Member, Developer Posts: 3,883
    I'm not sure what the options are here. There are no animations for ogre mages to use slings. Same for flail and that is also an invalid weapon for an illusionist. Weapons with suitable animations (e.g. long sword) are also not valid for an illusionist.

    Only using magic instead of physical attacks could be one way of avoiding it.
  • MaxxximusMaxxximus Member Posts: 322
    Gate70 said:

    I'm not sure what the options are here. There are no animations for ogre mages to use slings. Same for flail and that is also an invalid weapon for an illusionist. Weapons with suitable animations (e.g. long sword) are also not valid for an illusionist.

    Only using magic instead of physical attacks could be one way of avoiding it.

    He created illusion of katana (ogre mages using katana) (in real life it's dagger, like he is gnome not ogre mage), so in loot pile we could place something that illusionist could use, dagger.
  • MaxxximusMaxxximus Member Posts: 322
    Gate70 said:

    I'm not sure what the options are here. There are no animations for ogre mages to use slings. Same for flail and that is also an invalid weapon for an illusionist. Weapons with suitable animations (e.g. long sword) are also not valid for an illusionist.

    Only using magic instead of physical attacks could be one way of avoiding it.

    So let's tag it ...
    My dagger variant is pretty legit i think)
  • Gate70Gate70 Member, Developer Posts: 3,883
    Yes, tagging.
    Thanks
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