Weapon Recommendations for Swashbuckler->Mage? (BG:EE saga)
manutd_fan_1999
Member Posts: 34
May I ask for ideas for weapon styles with a Swashbuckler (10) -> Mage?
I am planning BG:EE as a swashbuckler & dual at the beginning of BG2:EE to mage, and having trouble deciding between single weapon or two weapon
a) single weapon for ease of switching between melee and ranged
or
b) two weapon style with (weapon style) and 2/3 in two weapon fighting
Any ideas for a swashbuckler>mage on when to take what weapons/styles?
I am planning BG:EE as a swashbuckler & dual at the beginning of BG2:EE to mage, and having trouble deciding between single weapon or two weapon
a) single weapon for ease of switching between melee and ranged
or
b) two weapon style with (weapon style) and 2/3 in two weapon fighting
Any ideas for a swashbuckler>mage on when to take what weapons/styles?
1
Comments
Go scimitars and put lots of points into set trap initially and take out drizzt with 7 traps and you'll cruise through with a fun character.
In bg2 dual wielding scimitar+shortsword is the way to go unless you're happy to be a Mage with limited melee potential.
But don't expect to hit too often with your off-hand against anyone with decent AC.
The two weapons' equipped abilities complement each other nicely. The extra attack that Belm gives with CF is great and CF's amazing STR bonus will make you more likely to hit with Belm as well. You could buff with (Improved) Haste for further improving your performance in battle, or Tenser's Transformation although the latter spell shuts down you spellcasting while its active. Before you get CF there will always be DUHM that you could use to increase you STR twice per day (supposing you get those Bhaalpowers by maintaining a good reputation in BG1).
The disadvantage of using Belm is that it's only a +2 weapon. This means that a number of enemies later in the game won't be affected by your hits with it. A single-class Swashbuckler (or one dualled after getting UAI) would have access to Scarlet Ninja-To and thus be better off, but your Swashmage will either have to stick with Belm to at least still get two APR with Crom Faeyr, or switch to another off hand weapon to have 1 APR with Crom Faeyr and one with the new weapon. If using Haste to get a second APR with the main hand weapon, you'd have to look whether you want to keep CF still in the main hand or whether its preferable to put the other weapon in the main hand slot and CF in the off hand.
@manutd_fan_1999, with no access to Crom Faeyr you'll have to make do with STR belts. Scimitars are still a good option for off hand Belm. In ToB there will also be a good main hand Scimitar. For the main hand you could consider relying on Celestial Fury for SoA (Katana) if you plan on using Dakkon's Zerth Blade. Long swords are also a solid choice due to the large variety of enchanted long swords you'll find throughout the game. Daystar is great against undead, Equalizer (requiring True Neutraility to be wielded) gives very good Thac0 bonuses against most of your enemies, and (upgraded) Angurvadal has a STR bonus.
i believe melf's minute meteors also works if you want to fake an archer. though speaking of archer, an army of cloned mindflayers using psionic blast and then a melf's barrage is hilarious (read:cheesy). in this case, i think you can carry the flail of ages in your offhand. this will result in a ranged off hand attack with the flail.
The Iron Golem form from Shapechange is also quite nice. With 24 STR and 4d10 base damage, it does an average 34 damage per hit. The only problem with the Iron Golem form is its 1 base APR, but you can still use Belm/Kundane/Scarlet Ninja-to in your off hand and get 3 APR. Also, the Iron Golem weapon strikes as a +4 weapon, meaning it can hit things that other shapeshifts cannot. And the Iron Golem is immune to magic and elemental damage, and has 20% resistance to physical damage.
Shapechange is terribly overpowered, but then, it is a level 9 spell. It works especially well with dual-classes.