Halberds vs two handed swords
Spikeyjoey
Member Posts: 8
Have just started a new game, and I wanted my kensai to have a reach weapon.. his specialisations are
long sword +
halberd ++
two handed weapon style +
I like the idea of a halberd wielding kensai, but am I shooting myself in the foot with regards to decent gear?
I have played through BG, and I know two handed swords tend to be much better than halberds...
I still havent left the first town, so i could start again - is it worth it?
long sword +
halberd ++
two handed weapon style +
I like the idea of a halberd wielding kensai, but am I shooting myself in the foot with regards to decent gear?
I have played through BG, and I know two handed swords tend to be much better than halberds...
I still havent left the first town, so i could start again - is it worth it?
0
Comments
You have a few +3 halberds to choose from and a smattering of +4s but halberds are about as popular as katana's are in IWD.
Halberd Darig's Rest +2 UHALB3B
STATISTICS:
Combat abilities:
– 10% chance target will sleep for 15 seconds
THAC0: +2
Damage: 1d10+2 (piercing)
Speed Factor: 8
Halberd Diseased Halberd +1 UHALB2A
STATISTICS:
Combat abilities:
– 10% target is infected with disease (1 damage every 2 seconds) permanently
THAC0: +1
Damage: 1d10+1 (piercing)
Speed Factor: 8
Halberd Doom Halberd +3 UHALB4A
STATISTICS:
Combat abilities:
– 50% chance of dealing +2d3 fire damage
– 15% chance target is stunned for 3 seconds
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 8
Halberd Fayr's Halberd +3 FAYR
Statistics:
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 6
Proficiency Type: Halberd
Halberd Finest Halberd UHALB2B
STATISTICS:
Equipped abilities:
– Slashing Resistance: +10%
THAC0: +2
Damage: 1d10 (piercing)
Speed Factor: 8
Halberd Giant Halberd UHALB2C
STATISTICS:
Equipped abilities:
– Armor Class: -2
THAC0: -1
Damage: 2d8 (piercing)
Speed Factor: 8
Halberd Great Halberd +4 UHALB5A
STATISTICS:
Equipped abilities:
– Magic Resistance: +10%
Combat abilities:
– 50% chance of dealing +2d3 acid damage
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 8
Halberd Halberd HALB01
STATISTICS:
Damage: 1d10 (piercing)
Speed Factor: 9
Halberd Halberd +1 PLYFLIND
STATISTICS:
THAC0: +1
Damage: 1d10+1, +1 fire damage
Damage Type: Piercing
Speed Factor: 8
Halberd Halberd +1: Defender UHALB3A
STATISTICS:
Equipped abilities:
– Armor Class: +1
– Piercing Resistance: +10%
– Slashing Resistance: +10%
THAC0: +1
Damage: 1d10+1 (piercing)
Speed Factor: 8
Halberd Halberd of Sparks +1 UHALB1A
STATISTICS:
Combat abilities:
– 15% chance of dealing +1d10 electrical damage
THAC0: +1
Damage: 1d10+1 (piercing)
Speed Factor: 8
Halberd High Quality Halberd HQHALB
STATISTICS:
THAC0: +1
Damage: 1d10 (piercing)
Speed Factor: 9
Halberd Life Halberd +2 UHALB3C
STATISTICS:
Combat abilities:
– 10% chance per hit of healing 1d6 Hit Points to self
THAC0: +2
Damage: 1d10+2 (piercing)
Speed Factor: 8
Halberd Long Cleaver +4 LONGCLEV
STATISTICS:
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 5
Halberd Peasant's Reward +2 PEASREW
Statistics:
THAC0: +2
Damage: 1d10+2 (piercing)
Speed Factor: 7
Halberd Star-Forged Halberd +3 UHALB4B
STATISTICS:
Equipped abilities:
– Dexterity: +1
– Slashing Resistance: +5%
– Piercing Resistance: +5%
Combat abilities:
– 15% chance target is stunned for 3 seconds
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 8
Halberd The Icon of Power +3 POWER
STATISTICS:
Charge abilities:
– Symbol, Pain three times per day
-2 to Dexterity, -4 to THAC0, and -2 to Armor Class (Save vs. Spell negates)
Range: 35 ft.
Duration: 11 turns
Area of Effect: 18-ft. radius
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 5
Weight: 15
Halberd Tongue of the Gloomfrost +4 TONGGF
STATISTICS:
Equipped abilities:
– Fire Resistance: +10%
– Cold Resistance: +10%
Combat abilities:
– 3% chance of Cone of Cold on the target
Damage: 10d4+10 cold (Save vs. Spell for half)
Charge abilities:
– Storm Shell once per day
Fire, Cold, and Electrical Resistance: +50%
Duration: 1 turn
Area of Effect: The wielder
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 5
I provided a list of halberds (and the important details) and removed the flavour text, you can either research where to find them or cheat them in.
There are about as many magical 2H swords too. So doing a run with either shouldn't be too much of a problem. Speaking from experience you can obtain a +3 two-handed sword very early on in the game however.
Halberd works great on a tank, a guy that stands there, takes it, and delivers devastating hits back.