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#11168 [TBP2] Avenger spells should not be removed upon arrival to the Black Pits

6kNNRQ6kNNRQ Member Posts: 16
edited January 2015 in BGII:EE Bugs (v1.3.2064)
I'm playing a Human Avenger Druid in Black Pits 2.

The special abilities to shape change into a Salamander, Spider, or Wyvern consistently disappear.

The only way I can make them available is if I import an Avenger from Black Pits 1. Then, if I use them in Black Pits 2, the special abilities disappear, leaving only normal shape change options.

I have restarted Black Pits 2 at least five times. Creating an Avenger at the character select of BP2 causes the special abilities to disappear as well.

Is there some way to fix this?
Post edited by Troodon80 on

Comments

  • 6kNNRQ6kNNRQ Member Posts: 16
    I'm still struggling with this. I've tried deleting everything, doing a repair install, etc.

    The only thing different I'm noticing, is that now the special abilities consistently disappear after the tavern brawl. So, the Druid can shape shift in the opening sequence, but after the abduction: the shape shift abilities disappear. They are gone in the gladiatorial arena, as well the bunks where resting is possible and the "spell failure" status is absent.
  • elminsterelminster Member, Developer Posts: 16,317
    I'll tag @Troodon80 since it sounds like a bug.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    Tagged as #11168. This happens right at the start—after the fight, seemingly when the playing gets transported to the Black Pits (possibly something to do with the miscast magic and dispel effects, etc.). From what I can see, it doesn't happen after that and the abilities seem to come back after you level up.
  • 6kNNRQ6kNNRQ Member Posts: 16
    They are not returning after leveling up. I've leveled up the druid at least twice. They do not return when the miscast magic and dispel effects are gone.
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