#11168 [TBP2] Avenger spells should not be removed upon arrival to the Black Pits
6kNNRQ
Member Posts: 16
I'm playing a Human Avenger Druid in Black Pits 2.
The special abilities to shape change into a Salamander, Spider, or Wyvern consistently disappear.
The only way I can make them available is if I import an Avenger from Black Pits 1. Then, if I use them in Black Pits 2, the special abilities disappear, leaving only normal shape change options.
I have restarted Black Pits 2 at least five times. Creating an Avenger at the character select of BP2 causes the special abilities to disappear as well.
Is there some way to fix this?
The special abilities to shape change into a Salamander, Spider, or Wyvern consistently disappear.
The only way I can make them available is if I import an Avenger from Black Pits 1. Then, if I use them in Black Pits 2, the special abilities disappear, leaving only normal shape change options.
I have restarted Black Pits 2 at least five times. Creating an Avenger at the character select of BP2 causes the special abilities to disappear as well.
Is there some way to fix this?
Post edited by Troodon80 on
1
Comments
The only thing different I'm noticing, is that now the special abilities consistently disappear after the tavern brawl. So, the Druid can shape shift in the opening sequence, but after the abduction: the shape shift abilities disappear. They are gone in the gladiatorial arena, as well the bunks where resting is possible and the "spell failure" status is absent.