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#11229 Party members should not get stuck when moving around objects

Gate70Gate70 Member, Developer Posts: 3,650
edited January 2015 in BGII:EE Bugs (v1.3.2064)
This discussion was created from comments split from: #11227 Party members should not cancel movement if they are baulked by other party members.

The following issues are also somehow related to the new pathfinding routine.
1. Characters are sometimes stuck for a moment on doorframes or sharp corners before moving on. Happens only randomly and less often than the above-mentioned issue.


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